1.1.3.1
Curse Maven Snippet
What's new
1.1.3.1
- Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
1.1.3.0
- Added Copper equipment better repair
- Added Shields+ better repair
1.1.2.2
- Fixed beehives not dropping experience if no campfire was under them
- Fixed mobs with equipment dropping more experience than intended
1.1.2.1
- Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
- Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
1.1.2.0
- Added Anvil Repair support to EMI
- Renamed Anvil Custom Repairs to Anvil Better Repair
1.1.1.1
- Fixed anvil not working for other mod's custom recipes
1.1.1.0
- Removed the game rule to disable experience
- Moved to Rune Enchanting
- Cost label is no longer shown if cost = 0 instead of showing No Cost
1.1.0.0-alpha
- Ported Anvil features
- Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
- Fixed mod not required client side
1.0.1.0-alpha
- Added back game rule to disable experience
1.0.0.0-alpha
- Initial release
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

