INpureCore is taking way to long to load. Is there a way to change that? i am really having problems with this cause i want it in my mod pack but it just takes to long and i don't like that. I see this mod in others peoples modpacks and it doesn't take too long so i want it to be the same for me. Please help
mekanism is one of the biggest offenders of tanks causing lag, but in mekanism's configs, you can tell it to not load pre-filled tanks into NEI. (B:PrefilledPortableTanks=false) ...I know other mods add tanks, too, but mekanism is one of the worst with tank-related NEI-lag. hope this helps until such a feature is added to INpurecore.
Other mods may have a similar feature, but would be nice to have in InPureCore if not, i agree...I just know mekanism is pretty bad with the lag, and figured if you were experiencing tank lag, that this would help some.....
You have a serious bug in your problem because you implemented ICommand instead of CommandBase and didn't even properly do that. Writing a compareTo function like that
public int compareTo(Object o) { return 0; }
makes the client crash when using /help.
PLEASE FIX.
Properly implement these commands and extend CommandBase like you are supposed to do.
EDIT: The same goes for getCommandUsage() which should never return null!
[ { "modid": "inpurecore", "name": "INpure Core", "description": "This mod is just a core library for all current and future projects I release. This helps me not pointless duplicate code across multiple projects.", "version": "1.0.0B9-54", "mcversion": "1.7.10", "url": "http://minecraft.curseforge.com/mc-mods/223792-inpurecore", "updateUrl": "", "authorList": ["Valaelea"], "credits": "", "logoFile": "", "screenshots": [], "dependencies": [] } ]
INpureCore is taking way to long to load. Is there a way to change that? i am really having problems with this cause i want it in my mod pack but it just takes to long and i don't like that. I see this mod in others peoples modpacks and it doesn't take too long so i want it to be the same for me. Please help
INpureCore is not working for my modpack it is taking way too long to load.
can you help me please?
Does this mod even do anything itself? If I don't have any mods depending on it, do I need it for anything?
check your microblocks section w/o this mod and with this mod
Anyone know why the whole item subsets menu for me is dark and i cant see any items in nei but some microblocks like 3 microblocks of the same kind?
I fixed it myself, it was a config problem
nothing related to your mod
Anyone figure out a way to disable the culling for Tinkers Construct?
I think my favorite part of this mod is reading the Custom License for it. xD
Can you add 'tank culling'? The 50+ tanks for each type of fluid, AND from multiple mods, aren't needed.
mekanism is one of the biggest offenders of tanks causing lag, but in mekanism's configs, you can tell it to not load pre-filled tanks into NEI. (B:PrefilledPortableTanks=false) ...I know other mods add tanks, too, but mekanism is one of the worst with tank-related NEI-lag. hope this helps until such a feature is added to INpurecore.
Other mods may have a similar feature, but would be nice to have in InPureCore if not, i agree...I just know mekanism is pretty bad with the lag, and figured if you were experiencing tank lag, that this would help some.....
OpenBlocks has a similar option in it's config:
# Should filled tanks be searchable with creative menu
B:displayAllFluids=false
Hey there!
You have a serious bug in your problem because you implemented ICommand instead of CommandBase and didn't even properly do that. Writing a compareTo function like that
public int compareTo(Object o) { return 0; }
makes the client crash when using /help.
PLEASE FIX.
Properly implement these commands and extend CommandBase like you are supposed to do.
EDIT: The same goes for getCommandUsage() which should never return null!
What mods?
What changed?
mcmod.info
[
{
"modid": "inpurecore",
"name": "INpure Core",
"description": "This mod is just a core library for all current and future projects I release. This helps me not pointless duplicate code across multiple projects.",
"version": "1.0.0B9-54",
"mcversion": "1.7.10",
"url": "http://minecraft.curseforge.com/mc-mods/223792-inpurecore",
"updateUrl": "",
"authorList": ["Valaelea"],
"credits": "",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]
Would it be possible to include an mcmod.info file?