InoFruits 3.1.0
Curse Maven Snippet
What's new
InoFruits 3.1.0
Six new Devil Fruits, eleven new abilities for existing fruits, and a balance pass. The addon goes from twenty-eight fruits to thirty-four, including its first Mythical Zoan.
Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.5 and AkumaLib 2.6.0 or newer.
⚠️ Update AkumaLib to 2.6.0 first. With an older AkumaLib the game refuses to start and says which version it needs. Existing worlds and servers need nothing else.
New fruits
Zoan
Uma Uma no Mi, Model: Unicorn: the unicorn
Mythical Zoan · golden box · 13 abilities
A Mythical Zoan on par with the base mod's Phoenix, and a healer as much as a fighter. The unicorn flies in both forms, leaving a rainbow behind it, and a crewmate can ride on its back.
The horn is the whole kit. Horn Thrust and Prism Lance go through armour, absorption and even a Logia's intangibility. Unicorn Charge runs through a line of enemies, Starfall calls five lances of light down on a spot, and Guiding Light draws a target to the user, an enemy to hit or a crewmate out of danger. On the other side, Purify and Sanctuary wash harmful effects away and keep new ones off the user and their allies. Moonlight Burst does both at once: the unicorn rears up, blasts enemies away and heals everyone on its side.
The Alicorn passive holds the horn's light: it burns away harmful effects as they land (hard control excepted) and heals the user while transformed. Horn blows refill it.
Kuma Kuma no Mi, Model: Grizzly: the grizzly bear
Zoan · iron box · 8 abilities
A brawler. A hybrid with huge clawed arms, or a whole grizzly on four legs. Claw Swipe knocks away everything in front, Salmon Swipe flips one target into the air, Maul charges and pins the first enemy it meets to the ground, and Roar slows and weakens everyone nearby while mobs run.
Two passives while transformed: Fury hits harder the more the bear is hurt (a gauge shows the bonus), and Thick Fur softens melee blows, resists knockback and keeps the cold out.
Paramecia
Chi Chi no Mi: blood
Paramecia · golden box · 9 abilities
The user pays with their own blood and takes it back from others. Every technique costs blood. The Blood Reserve gauge fills with the blood the user loses and pays before their health does. A cost never kills.
Blood Spear, Blood Rush and Blood Pool make enemies bleed. Blood Tether pulls a bleeding enemy in (or drags a crewmate out of danger), and Blood Drain takes the blood back from everyone bleeding nearby to heal the user. Blood Shell clots into a thick shell that shatters on the enemies around it if it breaks. Blood Bond takes half the damage the crew suffers. And once the gauge is half full, Blood Festival spends all of it in a burst of spikes that hits harder the lower the user's health.
Oki Oki no Mi: law
Paramecia · golden box · 16 abilities
The user declares a law, and everyone around obeys it, the user included. Sixteen laws, one in force at a time, proclaimed in the chat of the players nearby: Halt, Grounded, Levitate, Truce, Ceasefire, Silence (no Devil Fruit powers), No Healing, No Escape, Disarm, No Haki, Reveal, Retribution (every blow comes back to its giver), Inversion (every heal hurts), Blindness, No Building and Walk.
The zone follows the user. Its size can be changed in the settings (32 blocks by default). The fruit wins by choosing the rule that hurts the other side more than it hurts you.
Kugi Kugi no Mi: nails
Paramecia · wooden box · 6 abilities
Nails that pin rather than kill. Kugizuke throws a big nail that roots the target, Kugibari fans small nails (three of them pin), and Kugi Ame rains nails on a spot. Kugi Yoroi makes nails stand out of the user's whole body, hurting whoever strikes or touches them. Kugi Dome nails the user's own feet down to hold their ground. Kuginuki rips every nail out of every body nearby, and the more nails, the more it hurts.
Kutsu Kutsu no Mi: shoes
Paramecia · wooden box · 7 abilities
Six pairs of soles, one worn at a time, drawn on the user's feet. Water Soles walk on water and lava, Wall Soles climb walls and hang from ceilings, Silent Soles make no sound and keep mobs from noticing, Weighted Soles cancel knockback, Spring Soles jump about seven blocks high with no fall damage, and Skate Soles glide fast on any ground. Stomp throws up everyone around, and hits harder in Weighted Soles.
New abilities for existing fruits
- Kaze Kaze no Mi: Kyuin. The air reverses in front of the user and drags every enemy in a wide cone towards them.
- Shio Shio no Mi: Shio Bashira. A pillar of salt that holds the target in place for 3 seconds and stops it healing for 10.
- Shio Shio no Mi: Dassui. Draws the water out of every enemy around the user: they are hurt, slowed, salted and pulled slightly closer.
- Tsuchi Tsuchi no Mi: Ryusa. Quicksand where the user looks, dragging enemies to its centre and wearing them down.
- Tsuchi Tsuchi no Mi: Jisuberi. A landslide in front of the user that hurts, knocks away and briefly buries every enemy in a wide cone. Both new Tsuchi abilities have a bigger version, Dai-Ryusa and Dai-Jisuberi, while the earth golem is up.
- Gamu Gamu no Mi: Hanekaeshi. A sheet of gum in the air that bounces every projectile back at whoever threw it.
- Kane Kane no Mi: Zeni Nage. Flicks a golden coin at the target for 1 berry a throw. The luckier the user, the harder it hits.
- Kane Kane no Mi: Oatari. For 30 seconds, creatures the user kills drop more loot and the ores they mine drop twice.
- Kiza Kiza no Mi: Kiza Maki. Puts a slider on every enemy in a wide cone at once.
- Kiza Kiza no Mi: Zen Hikisage. Pulls every slider around down at once: marked bodies lose both speed and strength, and the user takes a share of each.
- Kiza Kiza no Mi: Oshiage. The user lowers their own slider to raise a marked ally's: they lose speed or strength, and the ally gains it.
Balance
- Kaze Kaze no Mi hits harder. Oroshi, Kamaitachi and Tatsumaki deal more damage (Oroshi and Kamaitachi about 60% more).
- Shio Shio no Mi hits harder. Kessho no Yari, Shio Barai and Shio no Ame deal about 50% more, and Shio no Wa hurts the undead more.
- Tsuchi Tsuchi no Mi hits harder. Jibashiri and Tsubute deal more damage, in and out of the golem.
- Mushi Mushi no Mi: Kyuketsu bites harder and stores a fixed amount of blood per bite.
- Zuku Zuku no Mi: Kazakiribane's feathers deal twice as much damage. Washizukami carries its target for 8 seconds instead of 15.
- Gamu Gamu no Mi: Fuusen's bubble bursts harder.
- Mitsu Mitsu no Mi: Mitsu Suberi and Mitsu Numa deal twice as much damage. Mitsu Goromo is shorter (6 seconds instead of 8), slows less and has a longer cooldown.
Fixes
- Kyuketsu and Nejikiri could hit a crewmate standing in front of the user instead of the enemy behind. Single-target attacks now only pick enemies.
This mod has no additional files

