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Ink's PokeCapsules!! (cobblemon)

Store Cobblemon inside capsule items and transfer them while preserving their data.

File Details

inkcapsules-neoforge-0.3.1.jar

  • R
  • Apr 7, 2026
  • 89.74 KB
  • 64
  • 1.21.1
  • NeoForge

File Name

inkcapsules-neoforge-0.3.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:inks-pokecapsules-1503873:7892594"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Added

  • Added a proper built-in crafting recipe for Poké Capsule
  • Added the matching recipe unlock advancement so the recipe can appear in the recipe book
  • Added PC right-click deposit support for capsules
  • Added a config option to enable or disable PC block deposit
  • Added a config option to disable restoring to party and send released Pokémon straight to PC instead
  • Added configurable tooltip section ordering for normal tooltips
  • Added configurable tooltip section ordering for advanced tooltips
  • Added the ability to enable or disable individual tooltip sections
  • Added an optional temporary capsule tooltip header toggle

Changed

  • Renamed the item to Poké Capsule for consistency with Poké Ball naming
  • Changed OT storage to use the player’s Minecraft username instead of the UUID/id string
  • Updated capsule creation paths so OT is written correctly in:
    • normal capture
    • temporary capture
    • party picker store/swap
    • command-generated capsules
  • Reworked tooltip handling so sections can be reordered, hidden, and split between normal and advanced tooltip views
  • Cleaned up capsule release flow so normal release and PC deposit behavior are more predictable
  • Improved validation around party-picker callbacks so actions only complete if the correct capsule is still being used

Fixed

  • Fixed the recipe not appearing in the recipe book or EMI
  • Fixed the recipe path so it uses the correct normal mod resource location for this project version
  • Fixed the recipe being treated like it was config-driven when it should always load normally
  • Fixed older OT data being able to display UUID-like fragments as if they were usernames
  • Fixed capsule handling edge cases around:
    • cooldown checks
    • temporary capsule consumption
    • empty capsule return behavior
    • PC fallback handling
    • valid PC target detection

Cleaned Up

  • Removed broken or incorrect recipe folder variants
  • Removed broken or incorrect advancement folder variants
  • Removed leftover dead or empty item code
  • Cleaned up reflection/helper logic related to PC deposit
  • Polished config comments and overall code structure for readability and maintainability