InitialChunkGenerator-ByBloomstoneStudio-Fabric-26.3-v1.4.0.jar
Curse Maven Snippet
What's new
1.4.0
Added
- Added a dedicated Distant Horizons preparation stage after Chunky finishes generating terrain.
- Added resumable per-world progress so interrupted Distant Horizons preparation can continue without rerunning completed Chunky generation.
- Added LOD Processing Buffer presets—Minimal, Light, Balanced and Intensive—with their chunks-per-thread values and workload guidance.
- Added an Exit World control during Distant Horizons preparation that safely checkpoints completed work.
- Added dedicated distant-terrain progress messages, a verified chunk counter and a note explaining that progress may pause temporarily during saving and verification.
Changed
- Combined Chunky and Distant Horizons progress into one continuous preparation scale: Chunky fills 0-50%, then Distant Horizons continues from 50-100% without resetting the displayed percentage.
- Replaced the former simultaneous-processing and restart alternatives with one consistent pipeline: Chunky generation, verified Distant Horizons preparation and direct world entry.
- Distant Horizons preparation now reads Chunky's saved chunks asynchronously, processes them outward from the center and limits outstanding work through a bounded queue.
- Generation threads now scale Chunky's worker limit, saved-chunk reading and the Distant Horizons processing window; worker capacity continues to control Chunky only.
- Distant Horizons retains control of its own generation plan, thread count and runtime workload settings.
- Finish Early now pauses Chunky while confirmation is open and prepares Distant Horizons data for the exact set of chunks completed when generation is stopped.
Fixed
- Prevented Distant Horizons' built-in Chunky compatibility behavior from locking its generation settings while Initial Chunk Generator is installed.
- Prevented Distant Horizons' independent distant generator from competing with the active Chunky and preparation stages.
- Fixed stalled or displaced Distant Horizons work by respecting live queue capacity and verifying completed terrain before advancing progress.
- Fixed incomplete verification by checking every block column in each generated chunk before marking its distant terrain ready.
- Fixed interrupted preparation recovery with atomic progress checkpoints, backup recovery and exact out-of-order completion tracking.
- Fixed Finish Early so cancelling resumes the same Chunky task and confirming preserves partial outer rings instead of reducing them to an estimated square.
1.3.0
Added
- Added a collapsible Advanced Pipeline Options section to world creation.
- Added an option to keep Distant Horizons LOD processing active while Chunky generates.
- Added an option to enter the prepared world without the post-generation restart.
Changed
- Marked paused Distant Horizons processing and the post-generation restart as the recommended defaults.
- Added a direct warning that the advanced alternatives may leave missing or incomplete chunks or LODs on some setups.
1.2.0
Changed
- Rebranded the mod as Initial Chunk Generator - By Bloomstone Studio.
- Rebuilt the active project and metadata under the Bloomstone Studio identity.
- Focused current development and distribution on Fabric.
- Expanded the rotating preparation text from 12 to 30 messages covering terrain, structures, inhabitants, the Nether and the End.
1.1.2
Fixed
- Corrected the custom generation radius to accept values from 16 to 4096 blocks while keeping the existing presets unchanged.
1.1.1
Added
- Added a full gameplay-simulation freeze during initial chunk generation.
- Added player and passenger freezing.
- Added datapack tick-function suspension during generation.
- Added backup player damage and death protection.
Changed
- Kept Chunky generation, chunk I/O, networking, saving, progress updates and Finish Early operational while gameplay simulation is frozen.
- Kept Distant Horizons read-only through generation and the hidden world restart, then restored its previous state.
- Restored the server's previous simulation-freeze state after completion, failure, interruption or shutdown.
Fixed
- Fixed world-creation tab integration so the Singleplayer and world-creation screens open correctly.
- Removed obsolete Distant Horizons pre-generation stages and progress text.
- Corrected metadata, translations, release checks and documentation.
1.1.0
Added
- Added block-based generation-radius controls with 256, 512 and 1024 block presets and a custom range.
- Added Finish Early with confirmation while preserving completed chunks.
- Added a hidden save, disconnect and world-reopen sequence before gameplay.
- Added clearer generation, completion, failure and reload states.
Changed
- Changed initial generation to a square centered on world spawn.
- Changed Distant Horizons coordination to read-only mode while Chunky writes the initial area.
- Improved interruption handling so unfinished work does not resume unexpectedly.
Fixed
- Prevented incomplete stored chunks from being treated as finished terrain by Distant Horizons.
1.0.0
Added
- Added optional first-start chunk generation for new single-player worlds.
- Added configurable generation radius, worker threads and worker capacity.
- Added Chunky full-chunk generation and Distant Horizons LOD preparation.
- Added a preparation screen with live progress.
- Added interruption handling that cancels unfinished work and restores Distant Horizons settings.
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