ingameinforeloaded-2.9.2.105-mc1.20.1-forge.jar
Curse Maven Snippet
What's new
InGameInfo XML 2.9.2.105, Release, 2026/11/08 Common 1.Fix the pitch tag showing yaw, and fix wrong values in the daytime, dimension, localtemperature, speedy and several other tags. 2.Fix the nearby-player and potion-effect tags freezing at their first snapshot; they now refresh while playing. 3.Fix the AE2 integration disabling itself for the rest of the session after a single failed packet, and stop one lost MSPT response from freezing the tps/mspt tags. 4.Cache the reflection lookups used by the optional mod integrations and stop re-resolving them every frame. 5.Fix HUD config saving/loading losing data: numeric-looking strings are no longer re-typed, files are written as UTF-8, failed writes no longer truncate the existing config, and a broken config no longer wipes the HUD currently shown. 6.Validate HUD file names in /igi load and the config screen (path traversal is rejected), make the network payloads optional so clients can join servers without the mod, and add the server option shareSeedWithClients. 7.Fix the staminapercent tag name (the misspelled staminapencent remains as an alias) and show potion effect levels V and above correctly. 1.20.1 1.Fix the client ticker running twice per tick, and run config reloads on the render thread instead of the config watcher thread. 26.1.2 1.Restore the positional localdifficulty calculation and the bubble-column check in the wet tag.
This mod has no additional files

