Infused Power
Adds attributes to all armor, weapons and tools
Empower your items with Arcane Power, forge your own build, and prove it against the powerful invaders of the Rift.
ℹ️ This mod is in beta and can still have bugs. Back up worlds you care about before adding it.
| At a glance | |
|---|---|
| 🎲 Classed Gear | Every weapon, tool, and armor becomes a class item |
| ✦ Empower & Reforge | Infuse your gear with Arcane Power, then reforge it |
| ⚔️ The Rift | A near endless gauntlet of challenge and reward |
| ☀️ The Sunstone | The stone that shows the invisible world |
| 🕯️ Rituals | A summon or a drain, running on Numen |
| ✒️ The 12 Glyphs | Each of the 12 kinds adds its own bonus |
| 💍 Accessories Too | Rings, amulets, gloves, capes and charms get classes |
| ⭐ 50+ Attributes | Crit, Lifesteal, Execution, Spellsurge, Bleed, Backstab, Armor Pen and many more |
| 📖 No Knowledge Needed | An in-game Guidebook teaches you on first join |
What Is This?
Infused Power adds attributes to all armor, weapons and tools. Become a Battlemage, a Paladin, a lethal Assassin or an unbreakable Juggernaut. Every class is built from a curated pool of 50+ attributes.

- Set bonuses: wearing matching armor classes together grants bonuses
- Unique drops: rare unique armor classes can be found in chests
- Material matters: early-game materials roll better stats, so early gear can stay useful
| Material | Bonus to rolled values |
|---|---|
| Leather | +30% |
| Gold | +20% |
| Iron | +10% |
⚔️ A taste of the arsenal
| Category | Examples |
|---|---|
| Combat | Crit, Crit Damage, Super Crit, Backstab, Execution, Armor Pen, Combo, Fury, Bloodlust, Stat Steal |
| On-Hit | Bleed, Poison, Wither, Ignite, Freeze, Spellsurge, Chain Lightning, Blight, Plague, Whirlwind |
| Defense | Dodge, Barrier, Block, Magic Resist, Thorn Armor, Frost / Flame / Decay / Venom Armor, Riposte, Reckoning |
| Summons | Necromancy, Elementalist |
| Ranged | Explosive Arrow, Lightning Arrow, Gravity Arrow, Arrow Pierce |
| Utility | Lifesteal, Life on Hit, Heal on Kill, XP on Kill, Pack Leader, Dig Speed, Smelter's Touch |
The Forge
Where ordinary gear becomes greater.
Infusion Table
Feed gems or essence to gather Arcane Power, then infuse your item to strengthen its attributes and raise its level.

Arcane Anvil
The reforge bench. Reroll a single stat with a Lucky Gem, reroll everything with a Chaos Orb, strip a flaw with a Nullifying Gem, wipe an item clean with a Void Orb, or reach a new level of power with a Constellation Core.


Arcane Cauldron
Dissolve the gear you don't want into essences and shards, then craft them into the materials that improve your own gear.
Note: you need a heat source (such as fire) below your Arcane Cauldron to activate it.

The Sunstone
The stone that shows the invisible world: creatures and their Numen, ore through the ground, and trails to cult sites, ancient cities and meteorite craters.

Rituals
Set up powerful rituals that summon creatures and items, drain the Numen out of the creatures and dropped items near them, and help you gather resources. Glyphs make them stronger.

The Rift Altar
A trial for every stage of the journey.
Open the Rift from your earliest levels and keep coming back as you grow. Scout a level before you commit: the altar shows its boss, theme, and wave count once you have reached it, while deeper levels stay a mystery until you arrive. Chase your best clear time and see how far you can push.

Survive timed waves of mobs and mini-bosses, then face the boss waiting at the end. The earlier levels are easier, but the deeper levels are a true endgame challenge. Clearing higher level rifts gives you greater rewards.

| Era | Levels | The challenge | Reward key |
|---|---|---|---|
| Pure | 1 to 64 | The opening trials | Rift Key |
| Greater | 65 to 121 | Armed foes and relentless reinforcements | Twisted Rift Key |
| Perfect | 122+ | Amplified enemy stats and mid-fight wave bosses | Cursed Rift Key |
Compatibility
Right at home with your other mods.
Every mod here is optional: Infused Power works without any of them.
| Mod | Integration |
|---|---|
| Accessories | Rings, amulets, gloves, capes and charms receive their own classes. Add the Accessories Compatibility Layer to extend this to Trinkets items too |
| Curios (NeoForge and Forge) | The same for every item Curios holds |
| JEI | In-game recipe viewing for the Infusion Table, Arcane Anvil, Arcane Cauldron, Athanor, calcination and Rhabdos |
| EMI (1.21.1 and 1.20.1) | The same recipe viewing in EMI |
| Aether | Its rings, gloves and shields get classes, the Enchanted Aethershield has its own, and zanite powers the Infusion Table |
| Oritech | Its jetpacks get armor classes |
| Tech Reborn | Its 5 gems power the Infusion Table |
| SimplySwords | Its unique weapons get no class |
| Mod Menu (Fabric) | Its Config button opens the mod's settings. On NeoForge and Forge, the mods list's own Config button does it |
Make It Yours
Infused Power is built to be reshaped, and you do not need to know any code. Classes, which items roll them, rarities, stat pools and per-item balance all live in plain-text files, and you change them in config/infusedpower/overrides/. Edit a file, save, and restart the game (or your server) to apply your changes. Modpack makers can ship an edited config folder so players get the tuning automatically. The full guide is in the game as a book, the Modpack Maker's Tutorial: find it in the Tools & Utilities creative tab, or run /give @s infusedpower:modpack_makers_tutorial.
Found a bug?
Report it here: https://github.com/ItsDaes/infusedpower-issues/issues/new/choose
Minecraft 1.20.1 / 1.21.1 / 26.2 / 26.3 · Fabric, NeoForge & Forge (Fabric builds need Fabric API · Java 21, or Java 17 for 1.20.1 and Java 25 for 26.2 and 26.3)
English
Early beta, your feedback shapes the mod. Modpacks welcome, see the license for details.