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InfinityCraft Network Integration

Forge network bridge, lobby presentation, and visual hologram integration for the InfinityCraft network.

Technical Features & Architectural Highlights

1. Robust Lobby Bridge & Seamless Transit

  • Manages synchronized network communication across dedicated Forge event-driven channels (ic:hub, ic:sso, ic:entry).
  • Facilitates smooth server-to-world redirection and single-sign-on (SSO) ticket handshakes when transitioning between the central hub and specialized gameplay servers (AEDF3, AEDF1, ATM10 Sky, Pixelmon).
  • Does not store or manage player credentials locally; authentication is strictly verified server-side through official network admission handlers and AuthMe.

2. High-Fidelity Visual World Presentation

  • Enhances the multiplayer hub experience using clean, native OpenGL rendering (RenderWorldLastEvent) without requiring shaders.
  • Displays animated cosmic portal vortices, luminous floor halos, sky emblems, and interactive navigational terminals mapped directly to world coordinates.

3. Hologram Compatibility & Tag Sanitization

  • Seamlessly integrates client rendering with server-side layout markers, suppressing conflicting vanilla nameplates (RenderLivingEvent.Pre) to present crisp, depth-corrected floating holograms.
  • Manages dynamic lightmap disabling to maintain visual clarity and legibility across all ambient lighting conditions.

4. Non-Destructive Multiplayer Endpoint Helper

  • Automatically verifies the network's official endpoint in the local multiplayer server list (servers.dat), creating an automatic backup before adding the server to ensure existing player servers are never overwritten.

InfinityCraft Network Integration Team

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