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Infinity Nexus Skill

8 branches, 400+ nodes, zero shortcuts: progress each profession by actually playing it.

Infinity Nexus — Skill

Master 8 professions. Earn your power by playing — not by farming.

Infinity Nexus adds a massive radial skill tree where every playstyle earns its own progression: fight, mine, farm, fish, dig, chop, brew and explore. Points earned with the pickaxe stay with the pickaxe — no killing zombies to become a master farmer.

The 8 Branches

Branch Weapon / Tool Fantasy
Combat Sword Crits, lifesteal, execution aura, allied vexes
Mining Pickaxe Faster breaking, double drops, X-Ray scan, 3x3 vein hammer
Farming Hoe Self-replanting crops, harvest cascades, whole-field sowing
Fishing Rod Faster bites, sea treasures, catch streaks, boat bonuses
Excavation Shovel Relics, dungeon loot, auto-smelt touch, vein shaping
Lumberjack Axe Fell whole trees, allied horde, bark stripping, plank bonus
Alchemy Potions & table Longer/stronger brews, double batches, loot pinatas
Exploration — Elemental charges that shield you, dash, teleport — and flight

Every branch has ~55 nodes: small passives, mid-tier tricks and a game-changing keystone.

How progression works

  • Specialized points. Mining iron earns Mining points, usable only in Mining. You progress each branch by actually playing it.
  • Natural play only. Spawner, egg and command farms don't count toward progression (bonuses still work everywhere — farm all you want, you just can't shortcut the journey).
  • Lifetime feats gate the big nodes. Keystones demand real achievements: slay the Ender Dragon 3x, harvest 10,000 wheat, catch 10 nautilus shells...
  • Respec with Refund Orbs. Rare branch-themed drops let you refund nodes one by one — or refund a whole branch at once. Every branch has its own orb.
  • Server-authoritative. Points and unlocks are validated server-side. Cheating the GUI gets you nothing.

Exploration: charges & flight

Collect elemental charges (water, earth, air, fire, physical, void) that orbit your body — each one soaks a matching damage type, fuels dashes, teleports and a return-from-death crystal. Max out all six to forge a Rainbow charge: 5 minutes of creative-style flight on double-tap space. Dying costs you everything — fly careful.

Built for modpacks

  • Deep config (skill-local.toml): point tables, per-branch refund chances, cooldowns, durations, radii, caps, crit/culling numbers, charge trickle, crystal timers — all in plain English.
  • Data-driven tree: the whole skill tree lives in data/skill/skill_tree.json.
  • Mod-friendly by default: ores via c:ores, seeds via c:seeds, tools detected by suffix (modded pickaxes, axes and hoes just work).

Requirements

  • Minecraft 26.3
  • NeoForge 26.3.0.39-beta or newer

Roadmap

  • Mixed bridge branches: Forge, Cooking, Taming, Enchantment
  • Item modifiers socketed into nodes
  • Player-to-player orb trading

Found a bug or have a balance suggestion? Open an issue — every number in this mod exists to be tuned.

Infinity Nexus Skill Team

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