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无限加点-Infinite Stats

A Terraria-style infinite stat point system: kill mobs, level up, and spend points on 108 stats. Plus portable stations, an item editor, EMC transmutation, waypoints, and gun-mod support (TACZ / Superb Warfare).
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infinite_stats-无限加点-1.74.1-Forge-1.20.1-all.jar

File nameinfinite_stats-无限加点-1.74.1-Forge-1.20.1-all.jar
Uploader
miao888miao888
Uploaded
Oct 28, 2026
Downloads
250
Size
1.3 MB
Mod Loaders
Forge
File ID
9352457
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:infinite-stats-1742781:9352457")

Learn more about Curse Maven

What's new

自 1.72.0 以来的更新内容(玩家向)

最新版本:1.74.1

  1. 「经验获取加成」现在也放大原版经验了:以前这个属性只放大本模组自己结算的击杀经验,打怪掉的经验球、熔炉取出、村民交易、经验瓶、/xp 命令通通不受影响,点了容易以为没效果。现在原版这些主动发经验的路径都会按同一倍率放大。

    • 负向加点(倍率 < 1)不会削减原版经验,原版经验保持原值;击杀给的模组经验仍按原逻辑吃负向加成。
    • 上限 xpGainCap 同时约束模组经验和原版经验。
    • 新增配置项 [Combat] xpGainAffectVanilla(默认开启),关掉即回到旧行为。
  2. 修复 /infstats points add 加的点数读档后丢失、还会变成负数:指令加的点数以前会被登录 / 升级 / 调随身熔炉与工作台档位时的整体重算覆盖掉;如果这批点数已经被投进属性,重算后可用点数还会变成负数。现在改成独立记账(「额外授予」),登录、升级、调档都会一并计入。

    • 老存档自动兼容,读档数值不变;已经变成负数的存档会在登录时自动夹回 0,不会把透支带进新版本。
  3. 物品编辑器的属性槽位新增「饰品」:以前给饰品加属性只能选「任意」,装进饰品栏后完全没有效果 —— 因为饰品栏不是原版装备槽,读取的是另一套数据。现在下拉里多了「饰品」(对所有已注册饰品槽生效)以及具体饰品槽位(戒指 / 项链 / 腰带……)。多件饰品同时佩戴不会互相覆盖,读回时也不会在列表里冒出重复项。未安装 Curios 时仍可选择,装上即生效。

    • ⚠️ 这一版有协议变更:客户端与服务端必须是同一版本,混用会导致物品编辑请求失败。
  4. 属性面板支持按分类整组隐藏(主要给整合包作者):新增攻击 / 防御 / 机动 / 功能 / 外部共 5 个开关。隐藏后该分类的顶部标签页不再显示,里面的属性在列表、搜索和收藏里都不出现;已经加过点数的属性效果照旧生效,点数不返还(纯界面减法)。数字键 1–9 按可见分类重新编号,标签宽度自适应;五个全隐藏时兜底显示「攻击」,不会出现空标签栏。改完重开面板生效,无需重启。

  5. 修「饰品」槽位为什么看起来没生效:选项从下拉末尾挪到「任意」后面(原先要循环七八次才轮得到,很容易根本没选上);应用后快捷栏上方回显「已应用:原版属性 N 条 / 饰品属性 M 条」,一眼看出饰品属性有没有写进去;如果物品本身不是饰品(放不进饰品栏),会额外提示一句。

除第 3 条需双端同版本外,其余均为界面 / 逻辑改动,存档兼容(仅 1.72.1 新增一个存档字段,老存档自动迁移)。


What's new since 1.72.0 (Player Notes)

Latest version: 1.74.1

  1. "XP gain bonus" now boosts vanilla XP as well. Previously the stat only applied to this mod's own kill XP — mob XP orbs, furnace output, villager trades, bottles o' enchanting and /xp were entirely unaffected, making the stat feel useless. All vanilla paths that grant XP are now scaled by the same multiplier.

    • Negative allocation (multiplier < 1) never reduces vanilla XP; vanilla XP stays at its original value. Kill XP from this mod still respects the negative bonus.
    • The xpGainCap limit now applies to both mod XP and vanilla XP.
    • New config [Combat] xpGainAffectVanilla (on by default) restores the old behaviour when disabled.
  2. Fixed /infstats points add points vanishing after a reload — and turning negative. Points granted by the command used to be overwritten by the full recalculation on login / level-up / changing portable furnace and crafting table tiers; if those points had already been spent on stats, the available total turned negative. Grants are now recorded separately ("extra granted") and counted in every recalculation.

    • Old saves migrate automatically with unchanged values; saves already pushed negative are clamped back to 0 on login, so debt isn't carried into the new version.
  3. Item editor's attribute slot dropdown now supports Curios slots. Adding attributes to trinkets used to be limited to "Any", and had no effect once equipped in a curio slot — curio slots aren't vanilla equipment slots and read a different data set. The dropdown now offers "Curio" (applies to every registered curio slot) plus specific slots (ring / necklace / belt, …). Multiple trinkets equipped at once no longer overwrite each other, and reading back doesn't produce duplicate entries. Works without Curios installed too — it takes effect once Curios is present.

    • ⚠️ This release includes a protocol change: client and server must run the same version; mixing versions breaks item-editing requests.
  4. Stat panel can now hide whole categories (mainly for modpack authors): five new toggles for Attack / Defense / Mobility / Utility / External. Hidden categories lose their top tab, and their stats disappear from the list, search results and favourites; stats already allocated keep working and points are not refunded (UI-only subtraction). Number keys 1–9 renumber against visible categories, tab widths adapt, and if all five are hidden the Attack category is shown as a fallback so the tab bar never goes empty. Reopen the panel to apply — no restart needed.

  5. Fixed why the "Curio" slot appeared to do nothing. The option moved from the end of the dropdown to right after "Any" (it used to take seven or eight cycles to reach, so it was often simply never selected); after applying, an action-bar readout shows "applied: N vanilla attributes / M curio attributes" so you can tell whether curio attributes were actually written; and if the item isn't a trinket (can't go into a curio slot), an extra note says so.

Apart from item 3 needing matching client and server versions, everything is UI / logic work and save-compatible (only 1.72.1 adds a save field, migrated automatically from old saves).