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无限加点-Infinite Stats

A Terraria-style infinite stat point system: kill mobs, level up, and spend points on 108 stats. Plus portable stations, an item editor, EMC transmutation, waypoints, and gun-mod support (TACZ / Superb Warfare).
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infinite_stats-无限加点-1.71.1-Forge-1.20.1-all.jar

File nameinfinite_stats-无限加点-1.71.1-Forge-1.20.1-all.jar
Uploader
miao888miao888
Uploaded
Oct 24, 2026
Downloads
94
Size
1.2 MB
Mod Loaders
Forge
File ID
9307286
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:infinite-stats-1742781:9307286")

Learn more about Curse Maven

What's new

自 1.70.7 以来的更新内容(玩家向)

最新版本:1.71.1

  1. 真伤秒杀不再「实体凭空消失、什么都没有」:攻击伤害堆到能一击秒杀时,以前怪物会没有任何死亡动画就消失,而且不掉物品、不给经验;伤害没到秒杀线时一切正常。现在真伤击杀会正常走完死亡结算,掉落和经验照常给。

  2. 能复活的怪被打死时,掉落也更完整了:如果某个模组会拦截死亡(复活、免死、掉落保护之类),以前只有战利品表、装备、经验能补回来,而在死亡事件里直接发东西的模组(比如给击杀者塞特殊奖励的遗物类模组)拿不到任何东西。现在这类奖励也能正常发放。

    • 已知取舍:如果对方的复活是「无冷却无限复活」,它后面那些监听依然收不到;而且复活类模组可能被多触发一次(多扣一次复活次数或重复播报)。这是「真伤击杀不接受别家拦截」的代价。
  3. 等级重新恢复无上限:之前开放配置时不小心加了个 100 万级的上限,到顶后经验不再累积、经验条一直 0%,和「无限加点」的核心设定冲突。上限已删除,等级和属性点数总量重新按原公式无限增长。

  4. 修复「无限灵魂能量」在某些旧版本灵魂类模组上完全不生效:在部分整合包里,解锁相关属性后灵魂能量照常被消耗,等于没解锁。原因是那边改过接口的命名大小写,导致兼容层整段失效。现在命名差异能自动兜住,两条补充灵魂的路径也互不拖累 —— 已经解锁过的玩家不用重新加点。

  5. 整合包作者可以把面板入口藏起来了(普通玩家不受影响):以前只有能靠功能开关关闭的面板才会连带隐藏页脚入口,物品编辑器、成就管理器、EMC 这些没有对应属性的面板藏不掉。现在配置里给了 12 个独立勾选框(传送点、跨维度、过滤、EMC、成就、物品、HUD、随身工具、天气、强加载、连锁、矿透),勾上就从页脚导航里消失,导航行自动收拢。

    • 连快捷键和指令也一起拦住(按 O / U / V / Y / G、/infstats achievements、/infstats hud edit 都开不了),命中时动作栏提示「该面板已被整合包作者隐藏」,不会让人以为模组坏了。
    • 只藏入口,面板里的功能、属性效果、存档数据一概不动。

以上均为逻辑 / 配置面修复,不改变存档内容、无网络协议变更,直接替换 jar 即可。


What's new since 1.70.7 (Player Notes)

Latest version: 1.71.1

  1. True-damage kills no longer make mobs vanish with nothing. When your damage was high enough to one-shot, mobs used to disappear without any death animation and drop no items or XP; below that threshold everything was fine. Fatal true damage now goes through normal death settlement, so loot and XP are awarded as expected.

  2. Drops are more complete when killing mobs that can revive. If another mod intercepts death (revival, death immunity, drop protection, etc.), previously only loot tables, equipment and XP were restored — mods that grant items directly from the death event (e.g. relic-style mods handing special rewards to the killer) got nothing. Those rewards are now delivered too.

    • Known trade-off: if the other mod's revival is unlimited and cooldown-free, listeners after it still won't receive the event; and the revival mod may fire an extra time (costing an extra revive or repeating the death message). That's the price of "true-damage kills don't accept interception".
  3. Level cap removed again — progression is infinite once more. Opening up the config earlier accidentally introduced a 1,000,000 level cap; past it, XP stopped accumulating and the XP bar sat at 0%, contradicting the whole "infinite stat points" premise. The cap is gone, so levels and total stat points grow without limit on the original formula.

  4. Fixed "infinite soul energy" not working at all with certain older soul-based mods. In some modpacks, unlocking the related stat left soul energy draining as usual — effectively nothing happened. The cause was a naming case change in that mod's interface, which broke the whole compatibility layer. Now the naming difference is tolerated automatically and the two refill paths no longer knock each other out — players who already unlocked it don't need to re-allocate points.

  5. Modpack authors can now hide panel entries (regular players are unaffected). Previously only panels backed by a feature toggle could hide their footer entry, so item editor, achievements, EMC and similar had no way to be hidden. The config now offers 12 independent checkboxes (waypoints, cross-dimension, effect filter, EMC, achievements, item editor, HUD, portable tools, weather, chunk loader, vein miner, ore vision); ticking one removes it from the footer nav, and the nav row reflows automatically.

    • Hotkeys and commands are blocked too (O / U / V / Y / G, /infstats achievements, /infstats hud edit), with an action-bar note "this panel was hidden by the modpack author" so it doesn't look like a broken mod.
    • Entries only — panel features, stat effects and save data are untouched.

All of the above are logic / config-surface fixes with no save-data or network protocol changes — just drop in the new jar.

This mod has no additional files