infinite_stats-无限加点-1.68.2-Forge-1.20.1-all.jar
Curse Maven Snippet
What's new
更新内容(自 1.64.2 起累积)
🔧 修复:挖掘速度属性真正生效
以前把大量点数投入「挖掘速度」,却仍然挖一块要一秒以上——加成被整合包里其它模组覆盖了回去。现在已修复,投入多少点就真的挖多快。
🎛 改进:生物面板直接填「最终值」
- 编辑框填的就是面板上显示的那个数值,不用再自己换算。
- 带 buff / 装备 / 其它模组加成时同样直观。
Shift + 左键恢复默认照旧可用。
🛡 加强:原地复活
- 死前拦截:这一下会打死你时,伤害直接清零并复活——不掉落物品、不消耗图腾、不进死亡统计,
/kill与穿无敌伤害也能挡。 - 虚空脱困:主世界掉到 y=-72 以下、下界 / 末地掉到 y=-8 以下自动传回重生点,不消耗复活冷却,落点会避开岩浆。
- 复活血量至少 1 点:不会再出现「复活成功但立刻又死」还白吃一次冷却。
- 两项新功能均可在配置中单独关闭。
🩹 修复:生物面板「点一下开关就整页变为只读」
以前点任意开关后整页红字锁死、再也改不动。现在单次操作被拒只影响那一次;同时修复了巨型 / 飞行生物、以及点高「实体交互距离」的玩家「能开面板却改不动」的问题。
⚔️ 重做:真实伤害(重点)
新规则:真伤只由两件事决定——这一击有没有打中,以及你的面板数值。
- 其它模组的护甲、抗性、保护附魔、吸收护盾、限伤、免伤、复活对真伤一律无效。
- 本模组自己的防御(虚空脱困 / 复活无敌 / 无敌 / 免疫 / 闪避 / 格挡 / 致死预拦截)照常生效,PvP 中的闪避格挡顺序不变。
- 打 LegendaryMonsters 小 Boss(如坠落圣骑)时,以前真伤会被其自带限伤(MiniBoss DamageCap,21 点)钳住;现在可直接打穿。
- 部分 Boss 会锁血,导致真伤「打了却不掉血」——已加兜底通路补上。
- 移除了旧的「0.01 血保护」,真伤致死会真正收尾,不会留下 0 血存活的敌人。
📌 其它
- 新增几项默认关闭的排查日志开关,遇到「属性好像没生效」时可开启定位,正常游玩不受影响。
- 修正日志中显示的模组版本号(以前一直是旧版本号)。
⚠️ 自 1.65.0 起协议版本变更:服务端与客户端请一起更新,否则生物面板编辑会不同步。
Changes since 1.64.2
🔧 Fixed: Mining Speed attribute actually works now
Putting many points into Mining Speed still left you taking over a second per block — the bonus was being overwritten by other mods in the pack. Fixed; the points you invest now translate into real speed.
🎛 Improved: Entity panel now takes final values
- The edit box now uses the value shown on the panel, so no more manual base-value math.
- Works the same way with buffs, equipment and other mods' modifiers.
Shift + Left Clickto reset to default still works.
🛡 Improved: Auto-revive
- Lethal hit intercepted: if a hit would kill you, the damage is zeroed and you revive instead — no item loss, no totem consumed, no death recorded. Works against
/killand invulnerability-bypassing damage. - Void escape: falling below y=-72 in the Overworld (y=-8 in the Nether/End) teleports you back to your spawn point, without using the revive cooldown; landing spots avoid lava.
- Revive leaves at least 1 HP, so you can no longer "revive and instantly die" while still burning the cooldown.
- Both new features can be disabled in the config.
🩹 Fixed: Entity panel locking itself into read-only
Clicking any toggle used to lock the whole page into a red "read-only" state permanently. A rejected action now only affects that single action. Also fixed the panel being unusable for large / flying mobs and for players who invested in entity interaction range ("panel opens, but nothing can be edited").
⚔️ Reworked: True Damage
New rule: true damage depends only on whether the hit connects and your panel values.
- Armor, resistances, protection enchantments, absorption shields, damage caps, damage immunity and revival from other mods no longer affect true damage.
- This mod's own defenses (void escape / revive invulnerability / invulnerability / immunity / dodge / block / lethal-hit pre-check) still apply, and the dodge/block order in PvP is unchanged.
- Against LegendaryMonsters mini-bosses (e.g. Fallen Paladin), true damage used to be clamped by their built-in damage cap (MiniBoss DamageCap, 21); it now goes straight through.
- Some bosses lock their health, making true damage appear to deal no damage at all — a fallback damage path now covers this.
- Removed the old "0.01 HP protection": lethal true damage now properly finishes the target, so no more enemies left alive at 0 HP.
📌 Misc
- Added a few debug log switches (off by default) to help diagnose "the attribute seems to do nothing" cases. Normal gameplay is unaffected.
- Fixed the mod version printed in the log (it used to show an old version).
⚠️ Protocol changed as of 1.65.0 — update server and client together, otherwise entity panel editing will be out of sync.
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