无限加点-Infinite Stats

A Terraria-style infinite stat point system: kill mobs, level up, and spend points on 108 stats. Plus portable stations, an item editor, EMC transmutation, waypoints, and gun-mod support (TACZ / Superb Warfare).
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infinite_stats-无限加点-1.68.2-Forge-1.20.1-all.jar

File nameinfinite_stats-无限加点-1.68.2-Forge-1.20.1-all.jar
Uploader
miao888miao888
Uploaded
Oct 18, 2026
Downloads
15
Size
1.2 MB
Mod Loaders
Forge
File ID
9238254
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:infinite-stats-1742781:9238254")

Learn more about Curse Maven

What's new

更新内容(自 1.64.2 起累积)

🔧 修复:挖掘速度属性真正生效

以前把大量点数投入「挖掘速度」,却仍然挖一块要一秒以上——加成被整合包里其它模组覆盖了回去。现在已修复,投入多少点就真的挖多快。

🎛 改进:生物面板直接填「最终值」

  • 编辑框填的就是面板上显示的那个数值,不用再自己换算。
  • 带 buff / 装备 / 其它模组加成时同样直观。
  • Shift + 左键 恢复默认照旧可用。

🛡 加强:原地复活

  • 死前拦截:这一下会打死你时,伤害直接清零并复活——不掉落物品、不消耗图腾、不进死亡统计,/kill 与穿无敌伤害也能挡。
  • 虚空脱困:主世界掉到 y=-72 以下、下界 / 末地掉到 y=-8 以下自动传回重生点,不消耗复活冷却,落点会避开岩浆。
  • 复活血量至少 1 点:不会再出现「复活成功但立刻又死」还白吃一次冷却。
  • 两项新功能均可在配置中单独关闭。

🩹 修复:生物面板「点一下开关就整页变为只读」

以前点任意开关后整页红字锁死、再也改不动。现在单次操作被拒只影响那一次;同时修复了巨型 / 飞行生物、以及点高「实体交互距离」的玩家「能开面板却改不动」的问题。

⚔️ 重做:真实伤害(重点)

新规则:真伤只由两件事决定——这一击有没有打中,以及你的面板数值。

  • 其它模组的护甲、抗性、保护附魔、吸收护盾、限伤、免伤、复活对真伤一律无效。
  • 本模组自己的防御(虚空脱困 / 复活无敌 / 无敌 / 免疫 / 闪避 / 格挡 / 致死预拦截)照常生效,PvP 中的闪避格挡顺序不变。
  • 打 LegendaryMonsters 小 Boss(如坠落圣骑)时,以前真伤会被其自带限伤(MiniBoss DamageCap,21 点)钳住;现在可直接打穿。
  • 部分 Boss 会锁血,导致真伤「打了却不掉血」——已加兜底通路补上。
  • 移除了旧的「0.01 血保护」,真伤致死会真正收尾,不会留下 0 血存活的敌人。

📌 其它

  • 新增几项默认关闭的排查日志开关,遇到「属性好像没生效」时可开启定位,正常游玩不受影响。
  • 修正日志中显示的模组版本号(以前一直是旧版本号)。

⚠️ 自 1.65.0 起协议版本变更:服务端与客户端请一起更新,否则生物面板编辑会不同步。

Changes since 1.64.2

🔧 Fixed: Mining Speed attribute actually works now

Putting many points into Mining Speed still left you taking over a second per block — the bonus was being overwritten by other mods in the pack. Fixed; the points you invest now translate into real speed.

🎛 Improved: Entity panel now takes final values

  • The edit box now uses the value shown on the panel, so no more manual base-value math.
  • Works the same way with buffs, equipment and other mods' modifiers.
  • Shift + Left Click to reset to default still works.

🛡 Improved: Auto-revive

  • Lethal hit intercepted: if a hit would kill you, the damage is zeroed and you revive instead — no item loss, no totem consumed, no death recorded. Works against /kill and invulnerability-bypassing damage.
  • Void escape: falling below y=-72 in the Overworld (y=-8 in the Nether/End) teleports you back to your spawn point, without using the revive cooldown; landing spots avoid lava.
  • Revive leaves at least 1 HP, so you can no longer "revive and instantly die" while still burning the cooldown.
  • Both new features can be disabled in the config.

🩹 Fixed: Entity panel locking itself into read-only

Clicking any toggle used to lock the whole page into a red "read-only" state permanently. A rejected action now only affects that single action. Also fixed the panel being unusable for large / flying mobs and for players who invested in entity interaction range ("panel opens, but nothing can be edited").

⚔️ Reworked: True Damage

New rule: true damage depends only on whether the hit connects and your panel values.

  • Armor, resistances, protection enchantments, absorption shields, damage caps, damage immunity and revival from other mods no longer affect true damage.
  • This mod's own defenses (void escape / revive invulnerability / invulnerability / immunity / dodge / block / lethal-hit pre-check) still apply, and the dodge/block order in PvP is unchanged.
  • Against LegendaryMonsters mini-bosses (e.g. Fallen Paladin), true damage used to be clamped by their built-in damage cap (MiniBoss DamageCap, 21); it now goes straight through.
  • Some bosses lock their health, making true damage appear to deal no damage at all — a fallback damage path now covers this.
  • Removed the old "0.01 HP protection": lethal true damage now properly finishes the target, so no more enemies left alive at 0 HP.

📌 Misc

  • Added a few debug log switches (off by default) to help diagnose "the attribute seems to do nothing" cases. Normal gameplay is unaffected.
  • Fixed the mod version printed in the log (it used to show an old version).

⚠️ Protocol changed as of 1.65.0 — update server and client together, otherwise entity panel editing will be out of sync.

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