Description
Industrial Revival adds industrial technology to Minecraft Java Edition 26.1.2 on NeoForge.
Optional built-in 32×32 and 64×64 textures. Industrial Revival 1.0.2 includes both resource packs in the mod JAR. The mod starts with standard textures. Open Options → Resource Packs and choose one of the Industrial Revival packs. These packs cover Industrial Revival blocks, items, and equipment.
- Build FE generation, storage and cable networks and automate ore processing and recycling.
- Run steam and nuclear machinery, build factories with item and fluid logistics, and use powered drills and armor.
- Pair teleporters or craft an Advanced Teleporter for coordinate travel and a one-use return anchor.
- Integrate extra BuildCraft pipes and automated resin harvesting with CC: Tweaked turtles when those mods are installed. JEI adds recipe lookup.
This independent project was developed with extensive generative AI assistance in implementation, procedural assets and documentation. The original Industrial Revival code and assets are provided under MIT. Third-party components keep their own licenses.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Want a curated factory progression with an FTB quest book? Explore Tech Revival on CurseForge.
Try Industrial Revival in Copperworks
The Tech Revival modpack includes a Creative factory town where you can try all 85 Industrial Revival machines. Place an ME crafting order, follow oil through a working BuildCraft refinery and harvest resin with a Treetap Turtle.


Requirements and optional integrations
Industrial Revival requires Minecraft 26.1.2, NeoForge 26.1.2.122 or later for 26.1.2, and Java 25. The core mod needs no other mods.
- BuildCraft Community Edition 8.0.25 adds BuildCraft transport and oil integrations.
- CC: Tweaked 1.120.0 for NeoForge 26.1.2 enables the Treetap Turtle. This version is distributed via Modrinth.
- JEI adds recipe browsing in the client.
- Applied Energistics 2 is only needed to build ME storage and autocrafting setups.
Planned updates
- Continue filling gaps in the IndustrialCraft-inspired machine and processing catalogue.
- Expand factory integration across BuildCraft logistics, CC: Tweaked turtles, and ME autocrafting.
- Profile large machine networks and improve visual and simulation performance.
- Long term, we plan a native Rust port of Industrial Revival for Horizon, the independent Minecraft Java Edition rewrite. Substantial performance gains are a goal. We plan to benchmark machine networks and large factories once the port is playable. There is no release date yet.
Support development
The mod is free. Contributions are voluntary and unlock no downloads, gameplay features or perks. //www.paypal.com/cgi-bin/webscr?cmd=_donations&business=eddie.skitschko@web.de¤cy_code=EUR&item_name=Industrial" rel="noopener noreferrer" target="_blank">www.paypal.com/cgi-bin/webscr?cmd=_donations&business=eddie.skitschko@web.de¤cy_code=EUR&item_name=Industrial Revival" rel="noopener noreferrer" target="_blank">Support Industrial Revival via PayPal




