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Industrial Hellscape

A Minecraft decor mod adding industrial-themed blocksets and furniture.

File Details

industrialhellscape-0.2.1-1.20.1.jar

  • B
  • Aug 20, 2025
  • 2.61 MB
  • 166
  • 1.20.1
  • Forge

File Name

industrialhellscape-0.0.2.1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:industrial-hellscape-1302110:6906114")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Content:

  • Sink recipe fixed
  • Yellow, Blue rockrete blockset added. The original off-green rockrete color makes a return due to popular demand, as Green Rockrete. Anyone updating from version 0.05 such as players of the Abyssal Decor discord modpack will have the depreciated Light Gray Rockrete blocks and item stacks in their world seamlessly replaced with the visually identical Green Rockrete. Other colors that appeal to an industrial atmosphere are being considered.
  • The default gray rockrete recieves a slight increase in saturation for character. Colorwise it will look slightly warmer.
  • Gray vesselglass and reinforced vesselglass added. All vesselglass blocks recieve updated textures. Meshes have more depth, clear vesselglass has grime around the edges.
  • Stonecutter recipes fixed for rockrete and vesselglass. Full blocks and stairs can be recut into all other blocks. All slabs still and will not be re-stonecuttable to prevent duping.
  • Regarding texture; rivets for Vertical and Horizontal Vesselplate fixed to be symmetrical to the edges. Default vesselplate's texture adjusted to match gray vesselplate's more refined gradients. Consequently it is now more matte but we will see what the feedback is on that.
  • Desk drawers' item stack capacity increased from 9 to 18 to better reflect their physical volume compared to current and future storage blocks.
  • Vesselplate Grate Block safely removed, to prevent clutter and redundancy as new grate blocks are added. Existing worlds will have VGBs be replaced with the other existing connected texture grate.
  • Grate blocks renamed to omit "Vesselplate" from name to prevent clutter.
  • See-through grate variants added with slats that are see-through.

Under the hood:

  • Continued experimentation and organization of the code for handling blocks with inventory interactions. In the future, I hope to add advanced functionality such as sound and visual changes when opening/closing blocks. For now this means there may be minor (hopefully) issues with these blocks with new mod updates. Anyone updating from version 0.05 or 0.2.0 (have not tested with the versions between) will find that the menu will not open to access the block inventory contents. Mine the block and the items will drop. Functionality returns when the block is replaced.
    • the drawer block class's onRemove()'s if-statement expanded to accomodate change between a 9 slot inventory to the new 18 slot inventory to safely preserve items when updated.
  • Some blocks with the POWERED block property (like the computer) may turn off when neighboring blocks are updated/placed. This is fixed and will not happen anymore,
  • Experimental blocks added that should not be visible nor obtainable by normal means: Large Locker and Locker Box, Grate Panes.

Report any unforseen bugs to my CurseForge messages.

 

Known Issues:

  • Cassette item texture needs an update to a new texture.
  • Left desk drawer model needs a minor adjustment to highlight on left edge of desk top.