Incremental Mining 1.13
Curse Maven Snippet
What's new
- Unbreakable blocks/foliage should no longer be an issue
- Fixed efficiency/haste scaling calculations
- Aqua Affinity is now properly applied
- Reworked hit count calculations so blocks no longer are capped to a minimum amount of swings
- Multimine cracks now smoothly repair instead of vanishing
- Fixed Dynamic Trees 2x2 Trunks
- Added a toggle for water splash effects
- StatTweaks compat for mining speed
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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