In Combat
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Installation ⚙️
Requires
Features ✨
The Effects
- There are 2 effects: Combat and Grace
- Combat is the main effect applied when the player is in combat
- Grace is an effect for modpack and mod developers to be used for creating safe areas
Becoming In Combat
There are 2 ways the player can become in combat:
- Receiving damage
- Dealing damage
When In Combat
- A HUD element indicates that the player is in combat (see gallery)
- The following restrictions can be enabled/disabled in the config:
- Death on disconnect
- Disable natural health regeneration
- Disable block breaking
- Disable block placing
Configuration ⚙️
There are many config options allowing for full customization.
Server Config
Combat Settings
- In Combat duration
- Should attacking entities put the player In Combat (with a blacklist)
- The damage sources that will put the player In Combat:
- All damage sources
- Players
- Entities
- Fire damage
- Fall damage
- The restrictions while in combat:
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
Grace Settings
- The restrictions while having Grace:
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
- Heal while having Grace
- Healing amount per tick while having Grace
Client Config
Configurable for Both Combat and Grace
- Should the HUD be rendered
- HUD icon X offset
- HUD icon Y offset
In Combat API
There is an extensive API that allows mod developers to use many of the features of this mod.
- Add the mod to your project through the Modrinth Maven API.
- Learn more about the In Combat API here!

