improvedmobs-1.21.1-1.16.0-neoforge.jar
Curse Maven Snippet
What's new
Improved Mobs 1.16.0
Update block breaking AI + path finding. This should also make mobs dig in a more sensible way towards their target
Mobs now can use wind charges
Add supplementary bombs compat
Add TaCZ guns compat
Update item weight and quality calculation. If you want the updated weights you need to delete your current equipment.json
Allow tags to be used in equipment.json
Update the trigger for when mobs start flying on mounts
Add dynamic tags. These tags are not defined via json but are created at runtime which allows better automatic entity groupings
improvedmobs:hostile_mobs: Contains all hostile mobsimprovedmobs:non_hostile_mobs: Contains all non hostile mobsimprovedmobs:neutral_mobs: Contains all neutral mobsimprovedmobs:animal_mobs: Contains all animalsFix some crashes with item use AI
Trident AI now use the held trident item (which more or less buffs it)
Improve floating point errors with difficulty which should fix it being stuck in some cases
Fix idle block breaking not working
For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md
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