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Improved Mobs (Forge, NeoForge)

Harder mobs for increased difficulty
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improvedmobs-1.21.1-1.16.0-neoforge.jar

File nameimprovedmobs-1.21.1-1.16.0-neoforge.jar
Uploader
flemmli97flemmli97
Uploaded
Aug 21, 2026
Downloads
82
Size
399.8 KB
Mod Loaders
NeoForge
File ID
8702881
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:improved-mobs-282639:8702881"

Learn more about Curse Maven

What's new

Improved Mobs 1.16.0

  • Update block breaking AI + path finding. This should also make mobs dig in a more sensible way towards their target

  • Mobs now can use wind charges

  • Add supplementary bombs compat

  • Add TaCZ guns compat

  • Update item weight and quality calculation. If you want the updated weights you need to delete your current equipment.json

  • Allow tags to be used in equipment.json

  • Update the trigger for when mobs start flying on mounts

  • Add dynamic tags. These tags are not defined via json but are created at runtime which allows better automatic entity groupings

  • improvedmobs:hostile_mobs: Contains all hostile mobs

  • improvedmobs:non_hostile_mobs: Contains all non hostile mobs

  • improvedmobs:neutral_mobs: Contains all neutral mobs

  • improvedmobs:animal_mobs: Contains all animals

  • Fix some crashes with item use AI

  • Trident AI now use the held trident item (which more or less buffs it)

  • Improve floating point errors with difficulty which should fix it being stuck in some cases

  • Fix idle block breaking not working

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

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