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Improved First Person

Makes your third-person player body render in first person.

File Details

ImprovedFirstPerson1.5.2r2.jar

  • R
  • Jun 14, 2013
  • 29.85 KB
  • 9.4K
  • 1.5.2

File Name

ImprovedFirstPerson1.5.2r2.jar

Supported Versions

  • 1.5.2

New features:

  • Eating animation!
  • Bows are now held in a way that keeps them from going through your head most of the time. (Also, a simple strafing tilt animation was added for when the player is pulling back a bow)
  • Added a key to toggle IFP in-game (default F6).
  • The body tilts forward and arms spread out when looking down to make it easier to see below (varies based on FOV to make it more effective).
  • Made arrows attempt to avoid being in the player's face in first person.

Other changes:

  • 3D items (tools, swords) will be swung with more force now.

Bugs fixed:

  • The player's body rendered twice in first person due to the entity render pass not being checked in the entity rendering hook.
  • The player's body rendered thrice in third person (due to the bug above and IFP not checking if the view was set to first person).
  • IFP camera transforms caused anaglyph mode to be useless.

Caveats

Requires Kes5219's util classes, download them here: Adfly or direct