File Details
Improved Crystals 1.0.0
- R
- May 24, 2026
- 479.01 KB
- 22
- 26.1.2
- Fabric
File Name
improved-crystals-1.0.0.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
New Amethyst Blocks
- Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Amethyst Echo Blocks
- Added Block of Echo
- Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Echo Prismarine Crystal Blocks
- Added Block of Prismarine Crystals
- Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Prismarine Crystals Quartz Blocks
- Added Quartz & Smooth Quartz Walls
- Added Quartz Brick Stairs, Slabs & Walls Prismarine Blocks
- Added Prismarine Brick & Dark Prismarine Walls Prismarine Geode
- Generates in Oceans Biomes
- Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters
- Smooth Basalt is replaced with Smooth Sandstone on the outside Budding Prismarine
- Similar to Budding Amethyst but grows Prismarine Crystal Clusters Prismarine Crystal Clusters
- Comes in small, medium & large buds
- Grows on Budding Prismarine
- When fully grown into a cluster it can be mined for Prismarine Crystals Echo Geode
- Generates in Deep Dark Biomes
- Generates with Echo Blocks, Budding Echo & Echo Clusters Budding Echo
- Similar to Budding Amethyst but grows Echo Clusters
- Grows clusters slower then Budding Amethyst Echo Clusters
- Comes in small, medium & large buds
- Grows on Budding Echo
- When fully grown into a cluster it can be mined for 1 Echo Shard
- Increase with Fortune Chime Blocks
- Comes in Amethyst, Prismarine Crystal, Echo & Quartz
- Plays ambient sounds based on the chime
- Can be interacted with to play sounds
- Amethyst Chimes play Amethyst Chime noises
- Prismarine Crystal Chimes play Ambient Water & Splashing noises
- Echo Chimes plays the hit sounds of the block it’s placed under
- Quartz Chimes plays Nether Ambient & Mood noises Special Echo Chime Sounds
- When placed under certain blocks it will play different noises then the hit sound
- Dried Ghast will play Dried Ghast Transition Sounds
- Sculk Sensors will play Warden Heartbeat Sounds
- TNT will play Generic Explosion Sounds
- Beehives & Nests will play Beehive Work Sounds
- Piston & Sticky Piston will play Piston Extension Sounds
- Soul Sand & Soul Soil will play Soul Escape Sounds
- Shulker Boxes will play Shulker Ambient Sounds
- Sniffer Egg will play Sniffer Egg Crack Sounds
- Potted Torch Flower will play Sniffer Scent Sounds
- Target Block will play Arrow Shoot Sounds
- Jack O’ Lantern will play Cave Ambient Sounds
- Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds
- Coral Blocks will play Rare Underwater Ambient Addition Sounds
- Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds
- Sponge & Wet Sponges will play Sponge Absorb Sounds
- Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds
- Polished Basalt will play Soul Sand Valley Ambient Addition Sounds
- Bone Block will play Soul Sand Valley Mood Sounds
- Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds
- Crimson Nylium will play Crimson Forest Mood Sounds
- Warped Wart Blocks will play Warped Forest Ambient Addition Sounds
- Warped Nylium will play Warped Forest Mood Sounds Sea Glass
- A new glass block that doesn’t render water when placed next to it Sea Torch
- A new torch that can be placed underwater Prismarine Spyglass
- A new Spyglass that gives Night Vision when using Echo Rod
- A new block that detects vibrations
- Holds power for 1 minute
- Can be interacted with an Echo Shard to get a Resonating Echo Shard Calibrated Echo Rod
- Similar to the Echo Rod except it doesn’t detect vibrations
- Interacting with a Resonating Echo Rod will give it power
- Never loses power Experience Flask
- A new item that can hold up to 30 levels
- Right Clicking will give experience points to the flask
- Shift Right Clicking will give experience points back
- Using it in a dispenser will also provide experience points back Resonating Echo Shard
- Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob
- If used on an Echo Rod or Calibrated Echo Rod it will gain Power
- You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard
- The Sonic Boom attack power will be the same as the power collected
- Using it on a mob will silence the mob and apply the sound to the shard
- Right Clicking a shard with a sound will play that mobs sound
- The sound will depend on what the mob was doing
- Can be used in a dispenser to play the mob sound
- Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob
- Resonating Echo Shards can be duplicated with Echo Shards in the crafting table Echoing Goat Horn
- A new weapon that can be used to create Sonic Boom attacks
- Crafted with a Goat Horn & Resonating Echo Shard
- Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing
- Has 192 Durability
- Can be repaired with Echo Shards Echoing Goat Horn Enchantments
- Booming Increases the power of the attack
- Sound Burst Increases the knockback of the attack
- Recharge Decreases the cooldown time of the item
- Exhale Increases the distance of the attack
- Sound Wave Increases the distance the horn is heard from
- Flaming Breath
Ignites any mob on fire when hit with the attack
Can’t be combined with Potion Breath - Potion Breath
Transfers effects from the user onto the opponent
Number of effects transferred is based on the level
Can’t be combined with Flaming Breath Other Changes - Prismarine Crystals & Echo Shards can be used as armor trim materials
- Shields can be enchanted with Recharge
- Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing Technical Changes
- Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on
- Added Amethyst_Blocks block tag as a collection of all amethyst blocks
- Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks
- Added Echo_Blocks block tag as a collection of all echo blocks
- Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises
- Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises
- Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises
- Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises
- Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises
- Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises
- Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises
- Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises
- Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises
- Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises
- Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises
- Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises
- Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises
- Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises
- Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises
- Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises
- Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises
- Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises
- Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises
- Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises
- Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises
- Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn
- Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn
- Added Breath_Power attribute which controls the damage of the Echoing Goat Horn
- Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn
- Added Instrument_Sound_Range attribute which controls the sound range of instrument items
- Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack