Improved Crystals

Improves the various crystals items in Minecraft to give them new blocks & items

File Details

Improved Crystals 1.0.0

  • R
  • May 24, 2026
  • 479.01 KB
  • 22
  • 26.1.2
  • Fabric

File Name

improved-crystals-1.0.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:improved-crystals-1552941:8140415"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Amethyst Blocks

  • Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Chiseled Amethyst Echo Blocks
  • Added Block of Echo
  • Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Chiseled Echo Prismarine Crystal Blocks
  • Added Block of Prismarine Crystals
  • Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls
  • Added Polished & Smooth Chiseled Prismarine Crystals Quartz Blocks
  • Added Quartz & Smooth Quartz Walls
  • Added Quartz Brick Stairs, Slabs & Walls Prismarine Blocks
  • Added Prismarine Brick & Dark Prismarine Walls Prismarine Geode
  • Generates in Oceans Biomes
  • Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters
  • Smooth Basalt is replaced with Smooth Sandstone on the outside Budding Prismarine
  • Similar to Budding Amethyst but grows Prismarine Crystal Clusters Prismarine Crystal Clusters
  • Comes in small, medium & large buds
  • Grows on Budding Prismarine
  • When fully grown into a cluster it can be mined for Prismarine Crystals Echo Geode
  • Generates in Deep Dark Biomes
  • Generates with Echo Blocks, Budding Echo & Echo Clusters Budding Echo
  • Similar to Budding Amethyst but grows Echo Clusters
  • Grows clusters slower then Budding Amethyst Echo Clusters
  • Comes in small, medium & large buds
  • Grows on Budding Echo
  • When fully grown into a cluster it can be mined for 1 Echo Shard
  • Increase with Fortune Chime Blocks
  • Comes in Amethyst, Prismarine Crystal, Echo & Quartz
  • Plays ambient sounds based on the chime
  • Can be interacted with to play sounds
  • Amethyst Chimes play Amethyst Chime noises
  • Prismarine Crystal Chimes play Ambient Water & Splashing noises
  • Echo Chimes plays the hit sounds of the block it’s placed under
  • Quartz Chimes plays Nether Ambient & Mood noises Special Echo Chime Sounds
  • When placed under certain blocks it will play different noises then the hit sound
  • Dried Ghast will play Dried Ghast Transition Sounds
  • Sculk Sensors will play Warden Heartbeat Sounds
  • TNT will play Generic Explosion Sounds
  • Beehives & Nests will play Beehive Work Sounds
  • Piston & Sticky Piston will play Piston Extension Sounds
  • Soul Sand & Soul Soil will play Soul Escape Sounds
  • Shulker Boxes will play Shulker Ambient Sounds
  • Sniffer Egg will play Sniffer Egg Crack Sounds
  • Potted Torch Flower will play Sniffer Scent Sounds
  • Target Block will play Arrow Shoot Sounds
  • Jack O’ Lantern will play Cave Ambient Sounds
  • Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds
  • Coral Blocks will play Rare Underwater Ambient Addition Sounds
  • Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds
  • Sponge & Wet Sponges will play Sponge Absorb Sounds
  • Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds
  • Polished Basalt will play Soul Sand Valley Ambient Addition Sounds
  • Bone Block will play Soul Sand Valley Mood Sounds
  • Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds
  • Crimson Nylium will play Crimson Forest Mood Sounds
  • Warped Wart Blocks will play Warped Forest Ambient Addition Sounds
  • Warped Nylium will play Warped Forest Mood Sounds Sea Glass
  • A new glass block that doesn’t render water when placed next to it Sea Torch
  • A new torch that can be placed underwater Prismarine Spyglass
  • A new Spyglass that gives Night Vision when using Echo Rod
  • A new block that detects vibrations
  • Holds power for 1 minute
  • Can be interacted with an Echo Shard to get a Resonating Echo Shard Calibrated Echo Rod
  • Similar to the Echo Rod except it doesn’t detect vibrations
  • Interacting with a Resonating Echo Rod will give it power
  • Never loses power Experience Flask
  • A new item that can hold up to 30 levels
  • Right Clicking will give experience points to the flask
  • Shift Right Clicking will give experience points back
  • Using it in a dispenser will also provide experience points back Resonating Echo Shard
  • Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob
  • If used on an Echo Rod or Calibrated Echo Rod it will gain Power
  • You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard
  • The Sonic Boom attack power will be the same as the power collected
  • Using it on a mob will silence the mob and apply the sound to the shard
  • Right Clicking a shard with a sound will play that mobs sound
  • The sound will depend on what the mob was doing
  • Can be used in a dispenser to play the mob sound
  • Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob
  • Resonating Echo Shards can be duplicated with Echo Shards in the crafting table Echoing Goat Horn
  • A new weapon that can be used to create Sonic Boom attacks
  • Crafted with a Goat Horn & Resonating Echo Shard
  • Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing
  • Has 192 Durability
  • Can be repaired with Echo Shards Echoing Goat Horn Enchantments
  • Booming Increases the power of the attack
  • Sound Burst Increases the knockback of the attack
  • Recharge Decreases the cooldown time of the item
  • Exhale Increases the distance of the attack
  • Sound Wave Increases the distance the horn is heard from
  • Flaming Breath Ignites any mob on fire when hit with the attack
    Can’t be combined with Potion Breath
  • Potion Breath Transfers effects from the user onto the opponent Number of effects transferred is based on the level
    Can’t be combined with Flaming Breath Other Changes
  • Prismarine Crystals & Echo Shards can be used as armor trim materials
  • Shields can be enchanted with Recharge
  • Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing Technical Changes
  • Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on
  • Added Amethyst_Blocks block tag as a collection of all amethyst blocks
  • Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks
  • Added Echo_Blocks block tag as a collection of all echo blocks
  • Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises
  • Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises
  • Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises
  • Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises
  • Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises
  • Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises
  • Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises
  • Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises
  • Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises
  • Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises
  • Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises
  • Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises
  • Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises
  • Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises
  • Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises
  • Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises
  • Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises
  • Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises
  • Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises
  • Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises
  • Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises
  • Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn
  • Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
  • Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
  • Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn
  • Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn
  • Added Breath_Power attribute which controls the damage of the Echoing Goat Horn
  • Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn
  • Added Instrument_Sound_Range attribute which controls the sound range of instrument items
  • Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack