impart-1.0.2.jar
What's new
Now using UUIDs for handling players for more persistence. Mostly because I can already imagine the issue where somebody changes name while tethered and somehow corrupts everything ever.
This mod has no additional files
Now using UUIDs for handling players for more persistence. Mostly because I can already imagine the issue where somebody changes name while tethered and somehow corrupts everything ever.
This mod has no additional files