Effect Immunities: Remove status effect immunities (such as Poison, Wither, etc.) from any listed mobs, or configure them to retain specific immunities.
Damage Immunities: Strip away innate damage immunities (Projectile, Fire, Explosion, Magic, and Physical), or precisely tailor which damage types a specific mob can resist.
The mob list (which supports mobs from any-and-all mods) are fully configurable in the config file.

