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ImmortalStorage

A NeoForge cultivation and personal storage mod featuring ten-stage progression, automation, personal realms, Spirit Swords, Immortal Furnaces, and optional cross-mod integration.
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immortalstorage-neoforge-mc1.21.1-nf21.1.235-0.0.4.jar

File nameimmortalstorage-neoforge-mc1.21.1-nf21.1.235-0.0.4.jar
Uploader
positerpositer
Uploaded
Jul 22, 2026
Downloads
20
Size
4.6 MB
Mod Loaders
NeoForge
File ID
8486877
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immortalstorage-1617610:8486877"

Learn more about Curse Maven

What's new

ImmortalStorage 0.0.4

简体中文

本版本包含相对 0.0.3 的全部用户可见变更。

支持环境:Minecraft 1.21.1 · NeoForge 21.1.235 · Java 21

新增

仙窍终端

  • 空窍与仙窍存储终端新增第四阶段解锁的内置锻造台。
  • 锻造台包含模板、基础、追加材料和结果槽位,使用原版锻造配方系统。
  • 支持从个人存储及玩家背包自动填充材料。
  • 支持 JEI/EMI 锻造配方填充。
  • 新增显式磁铁开关。开启后自动收取玩家周围精确 13×13×13 范围内的掉落物,关闭后停止自动吸取。
  • 按住 Shift 悬停终端物品时显示精确存储数量。
  • 搜索框输入期间忽略 E 键,不再关闭终端。
  • 模块按解锁顺序排列为:内置合成 → 锻造台 → 内置仙炉 → 仙窍管理。
  • 加长仙窍管理侧栏及 JEI/EMI 避让区域,确保所有按钮完整显示。

古玉、采气瓶与混元一气

  • 古玉加入全部原版可疑的沙子与可疑的沙砾考古战利品表。
  • 古玉默认获取概率为 5%,可通过配置文件调整。
  • 新增采气瓶:
    • 蕴灵晶、玻璃瓶、仙元无序合成。
    • 耐久 1024。
    • 不可堆叠。
    • 稀有度 Rare。
  • 新增一次性采气瓶:
    • 灵晶、玻璃瓶、真元无序合成。
    • 最大堆叠 16。
    • 稀有度 Uncommon。
  • 新增混元一气:
    • 最大堆叠 64。
    • 稀有度 Rare。
  • 在任意维度最低建筑高度以下,或者最高建筑高度上限处,对空气右键即可采集混元一气。
  • 采气瓶每次损耗 1 点耐久,一次性采气瓶每次消耗 1 个。
  • 产物优先进入玩家背包,背包无法完整接收时再进入个人存储。
  • 混元一气右键生物后消耗 1 个,使目标在 10 tick(0.5 秒)内连续缩小至零并消失,不计为击杀。
  • 成功转化后掉落目标对应的刷怪蛋。
  • 刷怪蛋从运行时全局物品注册表中的全部 SpawnEggItem 子类解析,不依赖创造模式物品栏或硬编码实体名单。
  • 支持模组生物以及组件定义的刷怪蛋。
  • 新增可配置的禁止作用实体列表。
  • 玩家始终不会受到混元一气作用。
  • 玩家渡劫期间禁止使用混元一气。
  • 对末影龙使用时,会先正确完成末地龙战流程,再执行非击杀移除,防止末地通关流程卡死。

灵器与仙墟锻灵剑

  • 灵器新增第五种模式:传送模式。
  • 每次传送消耗 1 仙元,并沿玩家面向方向移动。
  • 传送距离可在 1–20 格之间调节,默认 20 格。
  • 按住可配置的模组特殊功能键并滚动鼠标滚轮即可调整距离,默认按键为反引号键。
  • 传送严格执行设定距离,不检查沿途方块或落点碰撞。
  • 允许穿墙,也允许进入会造成窒息的位置。
  • 仙墟锻灵剑作用范围从 13×13×13 提升至 27×27×27
  • 被传送目标获得 40 tick(2 秒)绝对禁锢:
    • 速度持续清零。
    • 位置持续锁定。
    • 实体碰撞、挤压和外力均无法使其移动。

稳定化迷你仙墟

  • 配置界面新增可展开的 5×4 物品过滤格。
  • 可使用手持物品点击过滤格进行设定。
  • 支持将 JEI/EMI 原料拖入过滤格。
  • 空手左键可清除格子内容。
  • 新增组件/NBT 匹配开关。
  • 新增白名单/黑名单工作模式:
    • 正常白名单模式只吸取名单内物品。
    • 正常黑名单模式拒绝吸取名单内物品。
    • 反转白名单模式只推出名单内物品。
    • 反转黑名单模式不推出名单内物品。
    • 遍历存储时跳过禁止推出的条目。
  • 灵器扳手可链接同维度、相反状态的两个稳定化迷你仙墟。
  • 链接后双方共享同一容器,容量不叠加。
  • 首次合并产生的溢出内容会以掉落物形式释放。
  • 手持扳手右键稳定化迷你仙墟可记录目标。
  • Shift 右键空气可清空扳手记录。
  • 对相同状态目标右键时提示状态不相反,不建立链接,也不清空当前记录。
  • 重新选择来源时会用新的稳定化迷你仙墟替换旧记录。
  • 仅允许同维度链接。
  • 手持扳手状态的灵器时,以白色直线显示连接。
  • 破坏任意一端会清除双方链接。
  • 仅破坏一端时,共享内容保存在未破坏端。
  • 双方同时破坏时,共享内容正确掉落。

迷你仙墟链接与 Warp

  • 灵器扳手可链接同维度、相反状态的两个普通迷你仙墟。
  • 使用与稳定化迷你仙墟一致的记录、清空、验证和白色连接线流程。
  • 若扳手此前记录的是稳定化迷你仙墟,会清空旧类型并记录新的普通迷你仙墟。
  • 破坏任意一端时清除双方链接信息。
  • 已链接的普通迷你仙墟新增 Warp 开关。
  • Warp 开启后,每 tick 将正常吸引状态端的合格实体单向传送至反转状态端。
  • 仅传送碰撞箱实际接触中心方块的实体,与伤害判定范围一致。
  • 可传送生物和掉落物。
  • 是否传送玩家由“对玩家生效”开关决定。

行为调整

  • 反转迷你仙墟现在会把原传送力度强制设为“无”,不再设为“强”。
  • 普通迷你仙墟操作方式与稳定化版本同步:
    • 直接右键打开配置界面。
    • 空手 Shift 右键切换状态。
    • 灵器扳手 Shift 右键拆下。
  • 普通迷你仙墟拆下后不携带配置 NBT。
  • 普通迷你仙墟任意一端被破坏时会清除链接。
  • 稳定化迷你仙墟按照幸存端或同时破坏规则保存或掉落共享内容。
  • 模组版本、网络协议和发布元数据更新至 0.0.4

修复

  • 修复混元一气对铁傀儡使用时无法掉落刷怪蛋的问题。
  • 刷怪蛋现在根据全局注册物品的真实默认堆栈解析实体类型。
  • 铁傀儡、末影龙和模组生物共用同一通用刷怪蛋解析路径。
  • 修复磁铁开关看似无法关闭的问题。
  • 磁铁按钮的可见性、可点击状态和文字现在会持续同步,开启与关闭均会立即刷新。
  • 修复 Warp 错误传送整个吸引范围内实体的问题。
  • 修复 Warp 在“对玩家生效”关闭时仍然传送玩家的问题。
  • 修复灵器传送被墙体或安全落点搜索阻挡的问题。
  • 修复背包部分或完整接收混元一气后,后续存储交付判断错误的问题。
  • 修复磁铁扫描区域,使其严格为 13×13×13

资源与手册

  • 新增采气瓶、一次性采气瓶、灵器传送模式、混元一气与灵魂涌动的正式材质资源。
  • 新增完整中英文语言文本。
  • 新增配置说明、Patchouli 页面、物品模型、配方、考古战利品修改器和对应回归测试。

English

This release contains the complete user-visible change set from 0.0.3.

Supported environment: Minecraft 1.21.1 · NeoForge 21.1.235 · Java 21

Added

Kongqiao and Xianqiao Terminals

  • Added a Stage-4 embedded smithing table to both Kongqiao and Xianqiao storage terminals.
  • The smithing table provides template, base, addition, and result slots backed by the vanilla smithing recipe system.
  • Added automatic ingredient filling from personal storage and the player inventory.
  • Added JEI and EMI smithing-recipe transfer support.
  • Added an explicit magnet switch. When enabled, dropped items inside the exact 13×13×13 area around the player enter personal storage automatically. Disabling it stops automatic collection.
  • Holding Shift over a terminal entry now displays its exact stored amount.
  • Pressing E while the search field is focused no longer closes the terminal.
  • Reordered the modules by progression: embedded crafting → embedded smithing → Immortal Furnace → realm management.
  • Enlarged the realm-management panel and its JEI/EMI exclusion area so all controls remain inside the interface.

Ancient Jade, Qi Collecting Bottles, and Primordial Qi

  • Added Ancient Jade to every vanilla suspicious-sand and suspicious-gravel archaeology loot table.
  • The default archaeology chance is 5% and can be changed through configuration.
  • Added the reusable Qi Collecting Bottle:
    • Unordered recipe using a Nurturing Crystal, Glass Bottle, and Immortal Yuan.
    • 1,024 durability.
    • Non-stackable.
    • Rare rarity.
  • Added the Disposable Qi Collecting Bottle:
    • Unordered recipe using a Spirit Crystal, Glass Bottle, and True Yuan.
    • Maximum stack size of 16.
    • Uncommon rarity.
  • Added Primordial Qi:
    • Maximum stack size of 64.
    • Rare rarity.
  • Primordial Qi can be collected in every dimension below the minimum build height or at the maximum build-height boundary.
  • The reusable bottle loses one durability per collection, while the disposable bottle consumes one item.
  • Produced Primordial Qi enters the player inventory first and falls back to personal storage when the inventory cannot fully accept it.
  • Using Primordial Qi on an entity consumes one item and continuously shrinks the target to zero over 10 ticks (0.5 seconds).
  • The target disappears without counting as a kill and drops its matching spawn egg.
  • Spawn eggs are resolved from every registered SpawnEggItem subclass in the runtime-global item registry.
  • The resolver does not depend on creative-tab contents or hardcoded entity lists.
  • Modded entities and component-defined spawn eggs use the same resolver.
  • Added a configurable entity-type blacklist.
  • Players are always protected from Primordial Qi.
  • Primordial Qi cannot be used while the player is undergoing tribulation.
  • Converting the Ender Dragon completes the Ender Dragon fight flow before removing it, preventing the End progression from becoming stuck.

Spirit Staff and Immortal-Ruin-Forged Spirit Sword

  • Added a fifth Spirit Staff mode: teleportation.
  • Each teleport spends one Immortal Yuan and moves the player in the facing direction.
  • Teleport distance can be adjusted from 1 to 20 blocks and defaults to 20.
  • Hold the configurable mod special-operation key and scroll the mouse wheel to adjust the distance. The default key is grave accent.
  • Teleportation always applies the configured distance without checking intervening blocks or destination collision.
  • Wall traversal and suffocating destinations are permitted.
  • Increased the forged Spirit Sword effect area from 13×13×13 to 27×27×27.
  • Affected targets receive 40 ticks (2 seconds) of absolute restraint:
    • Velocity is continuously cleared.
    • Position is continuously pinned.
    • Collision, pushing, squeezing, and external forces cannot move the target.

Stabilized Miniature Immortal Ruin

  • Added an expandable 5×4 item-filter grid to the configuration screen.
  • Filter entries can be assigned by clicking with a held item.
  • JEI and EMI ingredients can be dragged into filter slots.
  • Empty-hand left click clears a filter slot.
  • Added component/NBT matching.
  • Added whitelist and blacklist modes:
    • Normal whitelist mode collects only listed items.
    • Normal blacklist mode rejects listed items.
    • Reversed whitelist mode ejects only listed items.
    • Reversed blacklist mode does not eject listed items.
    • Blocked storage entries are skipped during traversal.
  • The Spirit Staff wrench can link two same-dimension Stabilized Miniature Immortal Ruins in opposite states.
  • Linked ruins share one container without combining their capacities.
  • Overflow created during the initial merge drops into the world.
  • Right-clicking a stabilized ruin with the wrench records it.
  • Shift-right-clicking air clears the recorded selection.
  • Selecting a ruin in the same state displays an error without linking or clearing the current selection.
  • Selecting a new source replaces the previous stabilized-ruin selection.
  • Cross-dimensional linking is not allowed.
  • Holding the Spirit Staff in wrench mode displays a white line between linked ruins.
  • Breaking either end clears both link records.
  • If only one end is broken, the shared contents remain in the surviving end.
  • If both ends are destroyed together, the shared contents drop correctly.

Miniature Immortal Ruin Linking and Warp

  • The Spirit Staff wrench can link two same-dimension Miniature Immortal Ruins in opposite states.
  • Ordinary ruins use the same selection, clearing, validation, and white link-line workflow as stabilized ruins.
  • Recording an ordinary ruin replaces any previously recorded stabilized ruin.
  • Breaking either end clears both ordinary-ruin link records.
  • Added a Warp switch to linked Miniature Immortal Ruins.
  • When Warp is enabled, eligible entities entering the normal-state side are sent to the reversed side every tick.
  • Warp affects only entities whose bounding boxes actually touch the center block, matching the damage check.
  • Living entities and dropped items are eligible.
  • Player transport follows the existing affect-players switch.

Changed

  • Reversed Miniature Immortal Ruins now force the previous teleport-strength setting to None instead of Strong.
  • Ordinary Miniature Immortal Ruin operation now matches the stabilized variant:
    • Direct right click opens the configuration screen.
    • Empty-hand Shift-right-click toggles the state.
    • Wrench Shift-right-click dismantles the ruin.
  • Dismantled ordinary ruins do not retain configuration NBT.
  • Breaking either end of an ordinary ruin link clears both link records.
  • Stabilized links preserve or drop shared contents according to the surviving-end and simultaneous-break rules.
  • Updated the mod version, network protocol, and release metadata to 0.0.4.

Fixed

  • Fixed Primordial Qi failing to drop an Iron Golem spawn egg.
  • Spawn-egg entity types are now resolved from each globally registered egg’s actual default stack.
  • Iron Golems, Ender Dragons, and modded entities use the same generic resolution path.
  • Fixed the magnet switch appearing unable to turn off.
  • Magnet visibility, active state, and label text now remain synchronized and refresh immediately in both directions.
  • Fixed Warp transporting every entity inside the attraction field.
  • Fixed Warp transporting players while player effects were disabled.
  • Fixed Spirit Staff teleportation being stopped by walls or safe-destination searching.
  • Fixed output delivery after the player inventory partially or fully accepted produced Primordial Qi.
  • Fixed the magnet scan area so it is exactly 13×13×13.

Resources and Handbook

  • Added final texture resources for the Qi Collecting Bottle, Disposable Qi Collecting Bottle, Spirit Staff teleport mode, Primordial Qi, and Soul Surge.
  • Added complete Simplified Chinese and English localization.
  • Added configuration descriptions, Patchouli pages, item models, recipes, archaeology loot modifiers, and corresponding regression coverage.

This mod has no additional files