Basic Mechanics
Players can consume a Totem of Undying to gain the Unyielding effect.
While the Unyielding effect is active, player death triggers the Totem of Undying effect, and grants the player Night Vision and Strength for a set duration.
- If the player has no Strength effect upon death, they gain Strength II for 1 minute.
- If the player already has a Strength effect upon death, the Strength level is increased by 2, and its duration is reset to 1 minute.
The Unyielding effect does not disappear when triggered.
When the Unyielding effect expires, the player’s maximum health is reduced by the number of deaths accumulated during the buff. If the reduction exceeds the player’s current maximum health, the player dies instantly.
The maximum health penalty from Unyielding is removed when the player dies or gains Unyielding again.
Damage Reduction Mechanic
After triggering a revival via Unyielding, the player gains a damage reduction effect.
Damage reduction ratio: R = 1 - 1 / (1 + (k × number of deaths) / maximum health)
- k = damage reduction coefficient (configurable, default = 20)
- At 19 deaths, the damage reduction ratio reaches up to 95%!
基本效果
玩家可以食用不死图腾以获得【不屈】效果。
当【不屈】效果存在时,玩家死亡会触发【不死图腾】效果,并获得一定时间的【夜视】和【力量】。
【不屈】效果触发时:
- 若玩家身上没有【力量】则获得【力量 II】,持续1分钟;
- 若玩家拥有【力量】效果,则获得的【力量】效果等级为原来的等级+2,时间重置为1分钟。
【不屈】效果不会因效果触发而消失。
当【不屈】效果结束时,将扣除玩家 buff期间死亡次数 点最大生命值。如果扣除的最大生命值大于玩家本身的最大生命值,玩家将立刻死亡。
玩家死亡后或再次获得【不屈】时,移除【不屈】的最大生命值惩罚效果。
免伤机制
当玩家触发【不屈】效果免死后,获得减伤效果。
减伤比例 R = 1 - 1 / (1 + (k × 死亡数) / 最大生命值)
- 减伤系数 k 可以自行配置,默认值为 20。
- 当玩家死亡次数到达 19 次时,其减伤比例高达 95%!

