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immortal spells

A new spell school called Immortal Arts has been added.
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immortal_spells-1.1.5.jar

File nameimmortal_spells-1.1.5.jar
Uploader
xnmtxnmt
Uploaded
Oct 23, 2026
Downloads
22
Size
1.7 MB
Mod Loaders
Forge
File ID
9295656
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immortal-spells-1750386:9295656")

Learn more about Curse Maven

What's new

Immortal Spells 1.1.5
Changes & Features
  • ThunderCloud radius is now consistent everywhere: cloud body, formation circle, lightning targeting, and shockwave all share the same radius, locked when casting finishes.
  • New cloud timeline: 3s formation → 60s active → 6s dissipation, handled by ThunderCloud Core.
  • Lock-on and screen-dimming behaviour for storm spells stays as before.
Performance
  • Heavy optimizations for barriers and auras:
    • Cheap pre-filter before expensive entity checks.
    • Cached class checks and entity lookups.
    • Reduced projectile scan range and staggered scan intervals.
  • Optimized lightning target pool and lock-on scanning.
  • Shield HUD no longer allocates per frame; labels and health text rebuild only when values change.
  • Shield rendering now scales with distance – distant shields use fewer layers for better framerates.
Fixes & Compatibility
  • Fixed dedicated-server crash by removing client-only class references from common code.
  • Fixed self-pin state not clearing properly when switching worlds.
  • Enforced version matching between Immortal Spells and ThunderCloud Core.
  • Dependency requirement:​ ThunderCloud Core 1.0.4 or newer​ is now required (works with 1.0.4 and 1.0.5).
  • No changes to spell IDs, config keys, or save data.
Visuals
  • New icons for the Ganlu buff (18×18), Qingyuan Huti (128×128), and Huiyuan spell (128×128).
  • Reworked aegis_flow texture with smoother energy-flow swirls and softer glow.
  • Improved shield shell layering, animated swirls, and more stable UV handling.
  • Ground fog now aligns to the actual terrain height and is hidden in unsupported positions.
  • Hit-ring effects skip early when there are no impacts, reducing unnecessary draw calls.
Dependencies
  • Requires: ThunderCloud Core 1.0.4+
  • Tested with: Iron's Spells 3.16.3, Curios 5.14.1