immortal_cultivation_mod-1.3.0.jar
Curse Maven Snippet
What's new
New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)
Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修
IDENTITY
All Npc will all spawn with a random identity
散修 - Rogue Cultivator
剑修 - Sword Cultivator
刀修 - Saber Cultivator
魔修 - Demonic Cultivator
器修 - Artifact Cultivator
尸修 - Corpse Cultivator
世家子弟 - Noble Clan Disciple
皇族 - Royalty
通缉犯 - Wanted Criminal
体修 - Body Cultivator
This identity feature not only completes the Npc’s personality but for each identity they have there own special items
They also have their own personal dialogue based on their identity.
Jindan
Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world)
Restriction Enchantment Update
禁制 replaces normal enchantment levels for weapons and artifacts
Every artifact can contain multiple Restriction Layers:
1重禁制
2重禁制
3重禁制
……
36重禁制
72重禁制
Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine
After reaching 72重禁制, the weapon can evolve into the next level
Rules
Controls
Click a row to select its node
Click to the left or right of the bead, or use the < and > buttons, to move it
Use W/S or the Up/Down Arrow keys to change the selected node
Use A/D or the Left/Right Arrow keys to move the selected bead
Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value
When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact
Moving one bead may also affect linked nodes
Nodes Types
Normal Node
A standard node that can be moved directly
The node turns gold when its value matches its target
Forward Golden Formation Line
Linked beads move in the same direction
For example, moving one bead to the right also moves the connected bead to the right
Reversed Cyan Formation Line
A cyan formation line marked with a “−” symbol
Linked beads move in opposite directions
For example, moving one bead to the right moves the connected bead to the left
Locked Node
A gray node that cannot be moved directly
The player must move connected nodes to push it into the correct position
Locked nodes begin appearing from a total of 46 Restriction layers
Unstable Node
A pulsating red-jade bead
It moves automatically after its displayed action interval and may also affect linked nodes
Unstable nodes begin appearing from Restriction layer 55
Hidden Node
Its target value is displayed as “?”
The player must determine the correct target by observing the formation’s behavior or by using a hint
Hidden targets and move limits begin appearing from Restriction layer 73
Revamp Update:
More quest for all of the identity
Giving a use for the jindan quality
Added 烬火心燎
Added 碎轨星陨
Added 洞天借灵
Added 时序迟流
Added a soul system
Added 炼神术
Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this)
Added 噬魂幡
Added 怨魂瓶
New identity 邪修
功法 improvement (when use qi there is new particle effects)
Etc (gui update and others)
Config
There is a new config button:
Auto inject qi into weapon
Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies)
New battle system
Jindan creative flight
New Puzzle Update
灵枢算盘 (the minigame to crave 禁制)
it is use to upgrade weapons and eventually evolving it
灵脉六角阵 (the minigame that the player encounters when breaking through jindan)
灵气轨迹 (the minigame when learning spells)
雷劫 (Heavenly Tribulation for jindan)
Strike 1 — A thin white-blue bolt 50 dmg
Strike 2 — Two branching bolts 100 dmg
Strike 3 — Three quick lightning 50 each hit
Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec
Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg
Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each
Strike 7 — A massive branching bolt 400 dmg
Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec
Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg
Strike 10 — A continuous pillar of lightning 100 per 3 sec
Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each
Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg
Strike 13 — Lightning repeatedly strikes the player 50 each
Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec
Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512
Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg
Easy Mode
Achievement “You Are Really Bad”
Get this when you die 10 times in 20 mins
Get a hat curio called “Noob Hat”
All puzzle are easier by a level
Battle System
战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds
Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings
Normal attacks (left click just normal attack)
Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg)
Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture)
架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second
破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge
外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount
Recent Weapons
精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy
铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks
拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown
飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding.
飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles
Etc
Added more English
Remake some gui
Remake some models
Magic Ritual
Combo system
The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius
Attack Red - Grants Strength I
Defense Blue - Grants Resistance I
Regeneration Green - Grants Regeneration I
There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed
Combo visuals and glyph behavior
Basic center have one image pattern
Combo center have two image pattern
If glyph mode is turned off, there is an entering animation
Zhenpan
When empty shift right click to store a magic center
When full shift right click to place a magic center back down
When store magic center the radius of the magic center is changed to 5 if higher
When right click summon a temp magic center of the radius 5 that appear for 20 sec
The cost is calculated based on the spirit stones in inventory first then player’s qi
Flags
Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.
Formation Flag Effects
Blank Formation Flag — No active effect, used to forge specialized flags
Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag
Amplifier Flag — Adds 1 extra attack whenever an formation triggers
Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost
Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30%
Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation
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