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Immortal Cultivation (修仙)

Love Chinese mythology but all the other cultivation mods are low Minecraft versions? This Immortal Cultivation Mod (修仙) is a Minecraft mod that adds a Chinese fantasy cultivation system in Minecraft!
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immortal_cultivation_mod-1.3.0.jar

File nameimmortal_cultivation_mod-1.3.0.jar
Uploader
m3e660m3e660
Uploaded
Aug 9, 2026
Downloads
16
Size
19.6 MB
Mod Loaders
NeoForge
File ID
8610330
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immortal-cultivation-1571510:8610330"

Learn more about Curse Maven

What's new

New NPC Update

The NPC system has been expanded into a full cultivation-style character system.

NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.

NPCs can now behave differently depending on personality, identity and relationship with the player.

They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)

 

Major additions include:

Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.

Relationship stats: friendship, trust, affection, hatred

Social actions like praise, joke, insult, threaten, and gifting

NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.

New NPC identities were added, with identity-based starting items and loot:

散修

剑修

刀修

魔修

器修

尸修

世家子弟

皇族

通缉犯

体修

IDENTITY

All Npc will all spawn with a random identity

散修 - Rogue Cultivator

剑修 - Sword Cultivator

刀修 - Saber Cultivator

魔修 - Demonic Cultivator

器修 - Artifact Cultivator

尸修 - Corpse Cultivator

世家子弟 - Noble Clan Disciple

皇族 - Royalty

通缉犯 - Wanted Criminal

体修 - Body Cultivator

This identity feature not only completes the Npc’s personality but for each identity they have there own special items

They also have their own personal dialogue based on their identity.

 

Jindan

Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world)

Restriction Enchantment Update

禁制 replaces normal enchantment levels for weapons and artifacts

 

Every artifact can contain multiple Restriction Layers:

1重禁制

2重禁制

3重禁制

……

36重禁制

72重禁制

 

Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine

After reaching 72重禁制, the weapon can evolve into the next level

 

Rules

Controls

Click a row to select its node

Click to the left or right of the bead, or use the < and > buttons, to move it

Use W/S or the Up/Down Arrow keys to change the selected node

Use A/D or the Left/Right Arrow keys to move the selected bead

Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value

When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact

Moving one bead may also affect linked nodes

 

Nodes Types

 

Normal Node

A standard node that can be moved directly

The node turns gold when its value matches its target

 

Forward Golden Formation Line

Linked beads move in the same direction

For example, moving one bead to the right also moves the connected bead to the right

 

Reversed Cyan Formation Line

A cyan formation line marked with a “−” symbol

Linked beads move in opposite directions

For example, moving one bead to the right moves the connected bead to the left

 

Locked Node

A gray node that cannot be moved directly

The player must move connected nodes to push it into the correct position

Locked nodes begin appearing from a total of 46 Restriction layers

 

Unstable Node

A pulsating red-jade bead

It moves automatically after its displayed action interval and may also affect linked nodes

Unstable nodes begin appearing from Restriction layer 55

 

Hidden Node

Its target value is displayed as “?”

The player must determine the correct target by observing the formation’s behavior or by using a hint

Hidden targets and move limits begin appearing from Restriction layer 73

 

Revamp Update:

More quest for all of the identity

Giving a use for the jindan quality

Added 烬火心燎

Added 碎轨星陨

Added 洞天借灵

Added 时序迟流

Added a soul system

Added 炼神术

Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this)

Added 噬魂幡

Added 怨魂瓶

New identity 邪修

功法 improvement (when use qi there is new particle effects)

Etc (gui update and others)

 

Config

There is a new config button:

Auto inject qi into weapon

Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies)

New battle system

Jindan creative flight

New Puzzle Update

 

灵枢算盘 (the minigame to crave 禁制)

it is use to upgrade weapons and eventually evolving it

灵脉六角阵 (the minigame that the player encounters when breaking through jindan)

灵气轨迹 (the minigame when learning spells)

雷劫 (Heavenly Tribulation for jindan)

 

Strike 1 — A thin white-blue bolt 50 dmg

Strike 2 — Two branching bolts 100 dmg

Strike 3 — Three quick lightning 50 each hit

Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec

Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg

Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each

Strike 7 — A massive branching bolt 400 dmg

Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec

Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg

Strike 10 — A continuous pillar of lightning 100 per 3 sec

Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each

Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg

Strike 13 — Lightning repeatedly strikes the player 50 each

Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec

Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512

Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg

 

Easy Mode

Achievement “You Are Really Bad”

Get this when you die 10 times in 20 mins

Get a hat curio called “Noob Hat”

All puzzle are easier by a level

 

Battle System

战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds

Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings

Normal attacks (left click just normal attack)

Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg)

Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture)

架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second

破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge

外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount

Recent Weapons

精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy

铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks

拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown

飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding.

飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles

 

Etc

Added more English

Remake some gui

Remake some models

 

Magic Ritual

Combo system

 

The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius

Attack Red - Grants Strength I

Defense Blue - Grants Resistance I

Regeneration Green - Grants Regeneration I

There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed

Combo visuals and glyph behavior

 

Basic center have one image pattern

Combo center have two image pattern

If glyph mode is turned off, there is an entering animation

 

Zhenpan

When empty shift right click to store a magic center

When full shift right click to place a magic center back down

When store magic center the radius of the magic center is changed to 5 if higher

When right click summon a temp magic center of the radius 5 that appear for 20 sec

The cost is calculated based on the spirit stones in inventory first then player’s qi

 

Flags

Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.

 

Formation Flag Effects

Blank Formation Flag — No active effect, used to forge specialized flags

Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag

Amplifier Flag — Adds 1 extra attack whenever an formation triggers

Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost

Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30%

Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation

 

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