ImmersiveVFX-2.0.5-fabric.jar
Curse Maven Snippet
What's new
ImmersiveVFX 2.0.5
Changed
- Colored Light Engine: soul lanterns now shine 50 % stronger and reach 50 % further, placed and held in the hand.
- Colored Light Engine: light sources now also light their own block, like real light. This also removes the line across a lantern while walking.
- Colored Light Engine: every block, mob, item and particle is now lit directly at its own position instead of one pass over the finished image. Water and see-through mobs get their own correct light.
- Colored Light Engine: your hands and the held item in first person now get the colored light too, like your body in third person.
Fixed
- Fixed star-shaped streaks in the sky when an aurora starts.
- Fixed the aurora and fireworks turning the fog green. The fog now stays as in the same biome without them.
- Fixed a crash while loading a world when another mod failed in the middle of a frame ("Modifier stack is not empty").
- Fixed stars showing as dark blue dots in front of the bright sky while they fade in at sunset. Stars now only brighten the sky.
- Fixed the sun showing as a hard orange square at sunset with the Realistic sky. It is now added as light with the same tone mapping as the sky: white core, warm rim.
- Fixed the sun core turning light blue at sunset with Dynamic Color Grading.
- Fixed the player and see-through mobs showing the light of the floor behind them above the cloud height with Custom Skies and the Colored Light Engine on.
- Fixed the player, water and other see-through things showing the fog and sky behind them at cloud height with Custom Skies and Atmospheric Fog on.
- Fixed clouds seen from above being see-through at the sides with the IVFX Vanilla sky. They are now solid and shaded like with the Realistic sky.
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