ImmersiveVFX-2.0.2-fabric.jar
Curse Maven Snippet
What's new
ImmersiveVFX 2.0.2
Added
- Added End Distance Fog and End Particles to the End section of the Dimensions tab.
- The smoke particles in the End are now half as bright, so the End aura shows more.
Fixed
- Fixed a day and night cycle, moon glint and night color grading showing in the End.
- Fixed the overworld sky showing for a moment after teleporting into the End.
- Fixed Custom Sky, stars, and End sky not following camera tilt from other mods.
- Fixed players, mobs, and armor appearing too dark when shadows are enabled.
Performance
- Colored Light: Skips rendering when no colored lights are nearby.
- Shadows: Improved shadow updates, reduced memory usage by up to 50% on Medium/High, and optimized Sodium compatibility.
- Particles: Reduced CPU usage, improved culling, and optimized light rays and dust.
- Vegetation: Optimized wind calculations and disabled swaying beyond 50 blocks.
- Realistic Sky: Reduced calculations to once per frame.
- Water: Improved reflection performance and removed an unnecessary fog pass.
- GPU Grass: Improved wind behavior and reduced unnecessary updates.
- Fog: Skips unaffected pixels to improve performance.
- General: Removed unnecessary depth buffer copies and reduced rendering overhead.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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