ImmersiveVFX-1.9.0-fabric.jar
Curse Maven Snippet
What's new
# ImmersiveVFX 1.8.1
## New
- Added Voxy / Voxy SeedGen Support
- Added Vectra LOD Support
## Added
- New menu icons.
## Fixed
- Fixed water reflections and Water Color Mapping being lost on LOD water.
- Fixed leaves and other blocks turning invisible when another mod modifies the terrain shaders, for example frost on leaves. ImmersiveVFX now builds on the terrain shaders as other mods have changed them.
- Fixed random glowing dots on blocks such as the corners of snow when a resource pack changes the texture atlas.
- Glow, plants, water, sand, snow and ice are now recognised per block instead of by their position in the texture atlas, so resource packs can no longer break it.
- Fixed LOD terrain flickering with shadows enabled.
- Fixed stars popping in. They now fade in and out at dusk and dawn.
- Fixed fog, atmospheric fog and underwater colours changing with a delay between biomes. They now blend by position like vanilla.
- Fixed the sun looking bluish white at sunset with the Realistic sky.
- Moving Grass now works with up to 512 grass textures and can no longer affect blocks that are not plants.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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