ImmersiveVFX-1.8.0-fabric.jar
Curse Maven Snippet
What's new
ImmersiveVFX 1.8.0
Added
- Added the Vintage preset to Color Grading.
- Added GPU Grass to the Beta tab, off by default: small pixel art grass tufts on grass blocks near you, with the biome color, light and shadows. They sway with Moving Grass. Settings for density, height and distance.
Fixed
- Fixed resource pack grass being treated as water, which turned it into transparent planes with Water Color Mapping and washed out its color with Terrain Glint. Only real fluids count as water now.
- Fixed surfaces facing away from the sun being darkened like cast shadows in both shadow modes.
- Fixed angled model faces being too dark in Enhanced Shadows.
- Fixed single plant textures of resource packs with many random variants being lit like solid blocks and turning almost black.
- Fixed Moving Grass only working on textures with the vanilla names. Every Short Grass and Tall Grass variant from resource packs moves now.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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