Immersive Weapons

Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.
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Immersive Weapons - v1.41.0

File nameimmersiveweapons-26.3-1.41.0.jar
Uploaded
Oct 15, 2026
Downloads
53
Size
7.0 MB
Mod Loaders
NeoForge
File ID
9185409
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-weapons-494454:9185409"

Learn more about Curse Maven

What's new

This major update reworks firearms and ammunition: new firearm controls and animations, a Gunsmith villager, and the Ammunition Forge.

GeckoLib and Player Animation Library are now required dependencies.

Feature Changes / Additions

  • Firearms have been reworked, and now work like a crossbow
    • Left click to fire, or to reload when empty. Reloading must be held for the full reload time, and ammunition and gunpowder are only consumed when it completes
    • Right click to aim down the sights or scope. Aiming reduces inaccuracy by 65%, slows movement, and zooms the view
    • Firearms store their loaded ammunition, which is shown in the tooltip
    • Reload and fire animations for all firearms, for players (first and third person) and for mobs
    • Firing and aiming are rebindable keybinds, and a gun in the offhand is only used when the main hand is empty
    • Gunpowder smoke now uses a shader, and misfires show a flash in the pan
    • Added a client config option to always aim when crouching instead of interacting with blocks and entities
  • Added the Gunsmith villager profession, which sells firearms, scopes, molds, and ammunition
    • Gunsmith houses now generate in villages
    • Added the Ammunition Forge as the Gunsmith's workstation
  • Added the Ammunition Forge, which smelts ingots into musket balls using a mold
    • Basic molds forge Gold, Copper, Iron, and Cobalt balls, Advanced molds forge Netherite and Molten balls, and Master molds forge Tesla, Astral, and Starstorm balls
    • Astral and Starstorm balls are now made in the Star Forge, and Wooden, Stone, Diamond, Ventus, and Void balls are bought from the Gunsmith
    • Added a JEI category (via the Compatibility Bridge)
  • Smoke grenades and flashbangs are now sold by Weaponsmith villagers
  • Smoke grenades now use shaders when Fancy Smoke Grenades is enabled, flood-fill the area, and adapt to the environment
    • Smoke grenades and flashbangs have improved throwing physics and a configurable fuse time
  • Flares now cast dynamic light using shaders (can be disabled in the client config)
  • Dying Soldiers and Minutemen now carry a supply of ammunition and powder, reload their firearms, pick up ammunition from the ground, and flee when out of ammunition
    • Ammunition regenerates over time
  • Bleed effect cooldown reduction per level has been reduced

Bugfixes

  • Fixed bullets not removing invulnerability frames on impact, and the same for the Bleed and Hellfire effects

Removals

  • Removed the Small Parts Table and Ammunition Table
    • Existing tables, and any density-modified musket balls, will disappear from old worlds
    • The density system has been removed entirely
  • Removed all Small Parts-related items
    • Scopes are now bought from the Gunsmith, and Pliers are a Toolsmith trade
    • Smoke grenades and flashbangs can no longer be crafted
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