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Immersive Weapons

Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.
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Immersive Weapons - v1.40.0

File nameimmersiveweapons-26.3-1.40.0.jar
Uploaded
Oct 4, 2026
Downloads
33
Size
6.9 MB
Mod Loaders
NeoForge
File ID
9053676
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-weapons-494454:9053676"

Learn more about Curse Maven

What's new

This major update ports to MC 26.3, and fixes a large number of bugs found during a full codebase review.

Feature Changes / Additions

  • Brewing recipes for IW potions are now standard datapack recipes, so they can be changed or removed by datapacks
  • Gunpowder is now consumed at its listed chance again
    • This had been inverted since v1.28.0, causing powder to be used up far more slowly than intended
  • Ore and vegetation generation now follows the vanilla placement order
    • Ore veins are now spread out as intended, which greatly increases the amount of Cobalt, Molten, Tesla, and Void ore
    • Trees, flowers, and other features now generate at the correct height
  • Removed Mud, Dried Mud, and Hardened Mud (and their stairs, slabs, and windows), as vanilla has its own mud blocks
    • Existing blocks and items will disappear from old worlds. Mud Balls are now crafted from vanilla mud
  • Landmine Traps now use their own structure seed, so they no longer share placement with Abandoned Factories
  • Added armor trim palettes for IW materials

Bugfixes

  • Fixed Cloud Marble Brick, Blood Sandstone, Burned Oak, and Stardust stairs, slabs, and walls using default block properties
    • They broke instantly, and did not require a tool
  • Fixed Cut Blood Sandstone Slab using the wrong side texture
  • Fixed Stardust Leaves being tagged as requiring stone tools to harvest
  • Fixed a crash when the Bloody Sacrifice curse rolled a second set of drops
  • Fixed Scorch Shot igniting for 100 seconds per level instead of 5
  • Fixed Void Blessing warping to the wrong location, and not preventing the void damage
  • Fixed Broken Armor having no effect against attacks without a weapon
  • Fixed the Velocity enchantment stacking on arrows that were reloaded with their chunk
  • Fixed Barbed Wire only hurting when moving in one direction
  • Fixed the Mortar repairing the flint and steel, and landmines exploding twice
  • Fixed Celestial Lanterns being counted more than once, or never removed, which could prevent Celestial Towers from spawning
  • Fixed several block bugs: Biodome Life Support Unit reactivating on every redstone update, Flags consuming the item when misplaced, floating Mineral Deposits, and Teleporters not molding bread across dimensions
  • Fixed several mob bugs: Hans reacting to zero-damage hits, wave-summoning bosses not counting minions or targeting players to the east, mobs staying frozen after escaping a Bear Trap, and the Field Medic ignoring line of sight
  • Fixed waterlogged blocks not updating flowing water, and several blocks not waterlogging when placed in water
  • Fixed bleed chance and knockback accessories not applying to mace and spear attacks
  • Fixed armor toggle keybinds and cooldowns being shared between players in multiplayer
  • The server now validates Void and Ventus armor abilities, Star Forge selections, and Ammunition Table density
    • This fixes a crash in the Star Forge caused by invalid selections
  • Reduced network traffic from projectiles by only syncing arrows with custom gravity
  • Minor fixes to Potent Sulfur, Punji Sticks, Log Shards, the Ammunition Table, Shelf locking, and accessory syncing
  • Fixed Morphine not converting to a Used Syringe after use
  • Fixed the Storm Creeper explosion radius being smaller than expected
  • Fixed the Starmite loot table not dropping Starstorm Shards

Removals

  • The Graveyard structure has been removed
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