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Immersive Weapons

Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.

File Details

Immersive Weapons - v1.32.0

  • R
  • May 23, 2025
  • 6.52 MB
  • 277
  • 1.21.5
  • NeoForge

File Name

immersiveweapons-1.21.5-1.32.0.jar

Supported Versions

  • 1.21.5

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-weapons-494454:6558752"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This major update ports to MC 1.21.5.

Feature Changes / Additions

  • Changes to Tiltros:
    • Increased Tiltros max logical height from 192 to 256 blocks.
    • Warmed up the Deadman's Desert slightly to reduce the amount of snow.
    • Skybox now has a different texture more similar to The End.
    • Portal has a new set of sound effects.
    • Ambient light has been disabled to allow glowing blocks to be more visible.
    • Firefly bushes naturally generate in Starlight Plains.
  • Adjusted various block models to consistently face the same direction in the inventory.
  • Flag blocks now check to ensure they have stable ground.
  • Changes to the scoped musket:
    • The zoom animation is smoother.
    • No longer a separate item; it is handled with a data component.
    • Adding a scope to the musket is now done via an anvil.
  • Changes to the Lava Revenant:
    • Hitboxes have been significantly adjusted.
    • A configuration option has been added to adjust the strength of blocks it can destroy.
  • Evil Eye attributes are now affected by their size.
  • Added the Dying Soldier and The Commander to the minecraft:raiders tag, allowing bells to identify them.
  • The explosive chocolate bar is now almost entirely indistinguishable from a normal chocolate bar.

Bugfixes

  • Unclamped damage resistance attributes on accessories; this fixes the Berserker's Amulet not having a damage vulnerability downside.
  • Fix occasional crashes when some soldier-type entities lose their firearms and try to perform melee attacks.