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Immersive Weapons

Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.

File Details

immersiveweapons-1.20.1-1.27.3-sources.jar

  • R
  • Jan 18, 2024
  • 4.18 MB
  • 15
  • 1.20.1
  • Forge + 1

File Name

immersiveweapons-1.20.1-1.27.3-sources.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-weapons-494454:5043740")

NeoForge

implementation fg.deobf("curse.maven:immersive-weapons-494454:5043740")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This minor update includes a huge sum of improvements that were backported from v1.28.0 and the latest MC 1.20.4 development branches.

Feature Changes / Additions

  • Add Lure and Aqua Affinity to the Skygazer max enchant cap config
  • Optimize JAR size by minimizing JSON on build, optimizing PNGs, and splitting datagen into a separate source set
  • Expose some data like base velocity, base reload time, KB strength, selected powder, and selected ammunition through shift tooltips on guns
    • Remove selected powder/ammo from the debug overlay as a result
  • Bear trap adjustments:
    • Prevent bear traps from trapping entities under the bosses tag
    • Minor optimization tweak to bear traps by storing the empty collision shape
  • Optimize the block entities for Field Medic and Minutemen statues to improve performance. Additionally, reduces duplicated code.
  • Super Hans adjustments:
    • Store XP drop amount so that it doesn't reset between saves
    • Adjust ground smash attack so that the KB works properly
    • The cooldown is also now variable based on the current health and the difficulty
  • Adjust Evil Eye model to rotate 180 degrees so that it doesn't have to be rotated in the renderer every frame
  • Optimize panic alarm by removing unnecessary tick handler
  • Optimize fog render event handler by rearranging expensive calls

Bugfixes

  • Attempt to fix duplicate UUID logspam in certain scenarios by removing UUID tags of passengers loaded from NBT
  • Fix "Unknown recipe category" logspam when joining worlds by marking all custom recipes as special
  • Fix iron panels not rotating properly with structures
  • Fix the Biodome Life Support Unit x-raying nearby blocks by disabling occlusion
  • Fix base bullet KB being overriden by a gun's base KB. The bullet's base KB is now additive.
  • Fix bear traps not resetting entity states when broken
  • Fix Ammunition Table dupes when there is a single material inserted at specific densities