Immersive Weapons Compatibility Bridge

The Immersive Weapons Compatibility Bridge adds compatibility to several mods.
AnonymousHacker1279
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Add inter-mod compatibility to Immersive Weapons

IWCB adds extra support for various mods. Those are:

  • Just Enough Items
  • What The Hell Is That?1
  • Curios
  • Mekanism

1 - WTHIT is a Waila fork; the plugin may work with other forks.

Interested in the development of this project, or just want to hang out? Join the Official Discord server

Just Enough Items

JEI support consists of recipe handlers and information pages for custom crafting blocks.

What The Hell is That?

WTHIT support consists of several elements. Those being:

  • Display health and damage stages of damageable blocks (such as wooden spikes or barbed wire)
  • Display cook/smelt time remaining of crafting blocks (such as the Tesla Synthesizer or Star Forge)
  • Hide Pitfall blocks as regular grass blocks

Curios

Curios support consists of slots for Immersive Weapons' accessory items. When Curios is loaded, items will no longer need to sit in the inventory to work, and can instead be placed in the appropriate Curios slot.

Mekanism

Mekanism support consists of ore processing recipes for cobalt materials.

Version Support

Active development will always be focused on the latest Immersive Weapons version. Bugfixes may be ported to older versions, but you should always upgrade when possible.

The Immersive Weapons Compatibility Bridge Team

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I'm an avid programmer and engineer, who also enjoys gaming, rock and heavy metal, and critical thinking.

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