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Immersive Railroading

A life size rail transport system for Minecraft

File Details

ImmersiveRailroading-1.10.2-forge-1.9.0.jar

  • R
  • Aug 1, 2021
  • 99.36 MB
  • 487
  • 1.10.2
  • Forge

File Name

ImmersiveRailroading-1.10.2-forge-1.9.0.jar

Supported Versions

  • 1.10.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-railroading-277736:3408556")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Release 1.9.0

This will require updating to UMC 1.1.0 (or later)

Features:
* Completely overhaul the render system
 - Large performance increases from UMC changes
 - Dramatically faster startup times
 - Large performance increases for articulated locomotives (pos caching)
 - Support for more complex animations
   - Diesel rods/gear
   - Base Garratt locomotive support
   - Valve gear on tender (Ex: Tripplex)
* Casting basin automation [Appw0]
* Cab forward support
* Improve custom name for ItemRail
* Move the player with the stock on slopes
* Redstone control of augments
* Ability to change gauge in track exchanger
* Update ru_RU.lang [Trollebas]

Bug Fixes:
* Fix track following not force loading parent tiles (trains not working outside render distance)
* Clear snow regardless of break blocks setting
* Slightly increase casting item pickup range (not melting items properly)
* Wheel slip going to zero (and then negative).  May break some existing automation.
* Fix non-standard gauge particle scaling
* NullPointerException in casting basin
* Track changer item usage improvements
* Work around bug with invalid items (usually from custom recipes)
* Rescale normals always (prevents UI flickering)
* Add workaround for 1.6.x and older steam locomotives
* Fix NPE in getBoundingBox