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Immersive Portal - CE

Seamless see-through portals and non-Euclidean worlds, enhanced for NeoForge 1.21.1 with performance optimizations and native Sable moving-sublevel compatibility.
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Immersive Portals - CE 6.1.3 - NeoForge 1.21.1

File nameimmersive_portals-6.1.3.jar
Uploader
NsTutNsTut
Uploaded
Oct 14, 2026
Downloads
41
Size
4.7 MB
Mod Loaders
NeoForge
File ID
9171856
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-portals-ce-1672810:9171856"

Learn more about Curse Maven

What's new

Immersive Portals - CE 6.1.3

Minecraft 1.21.1 / NeoForge 21.1.228+ / Java 21

Fixed

  • Evaluate Sable retained-rider approach at the authoritative mounted eye: the riding attachment plus the immediate passenger's eye offset, transformed by the native body pose. Previously, rolling or pitching could carry that eye inward through a static portal while the seat origin remained stationary or moved outward, causing the request to be rejected.

  • Use that same point for native angular motion and source-portal motion, preserving rejection of outward, stationary, non-finite and stale approaches. Carry the immediate passenger correctly when traversing a nested mount graph.

  • Prevent Sable UDP snapshots and interpolation-clock updates from being applied to the wrong dimension when packets interleave with a dimension change. Negotiate explicit dimension provenance while retaining native UDP between capable peers and legacy-wire redirected TCP for mixed-version peers; no user configuration changes.

Verification and limits

  • Add numerical roll/pitch and opposite-direction regressions, compiled-production contracts for mount traversal and eye-point producers, and a native guard GameTest with real rigid-body velocities and direct/nested mounted entities.
  • Add a deterministic two-world snapshot/clock interleaving probe, legacy-wire and mixed-peer policy contracts, and actual UDP/TCP transport receipts. See snapshot protocol and compatibility.
  • The native GameTest exercises the production approach guard. It does not certify complete rolling-flight migration, packet ordering or rendering. Existing ship/network/renderer lanes remain unchanged and required; passing historical runs do not verify this new patch.
  • Full moving-portal rotation/energy behavior, independently moving carts and unseated passengers remain outside the established coverage. Exact-head CI results belong in the pull request.

No release publication is implied by these notes.

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