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Immersive Portals CE

Seamless see-through portals and non-Euclidean worlds, enhanced for NeoForge 1.21.1 with performance optimizations and native Sable moving-sublevel compatibility.
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Immersive Portals - CE 6.0.8 - NeoForge 1.21.1

File nameimmersive_portals-6.0.8.jar
Uploader
NsTutNsTut
Uploaded
Aug 29, 2026
Downloads
65
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8759847
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-portals-ce-1672810:8759847"

Learn more about Curse Maven

What's new

Immersive Portals - CE 6.0.8

Added

  • Real NeoForge GameTest against Sable 2.0.5 verifying the portal collision hook runs exactly once, vanilla movement is applied, and Sable collision state is populated.
  • Deterministic bytecode-structure tests for the collision wrapper chain.
  • Automated GitHub and CurseForge release publishing workflows.

Changed

  • Updated NeoForge development baseline to 21.1.228 (required by Sable 2.0.5).
  • Clean-runner dependency isolation so Sable's embedded libraries are not redundantly resolved from development repositories.

Fixed & Optimized

  • Prevents duplicate portal collision processing when Sable is installed by selecting a single collision-wrapper owner.
  • Keeps normal Immersive Portals collision behavior unchanged when Sable is absent.
  • Makes the Sable compatibility injection fail visibly if a future Sable update changes the expected collision target.

Sable remains optional for users who do not need moving-body portal compatibility.

This mod has no additional files