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Immersive Melodies

Play custom melodies on various instruments and annoy your friends!
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[Fabric 1.20.1] Immersive Melodies - 0.7.0

File nameimmersive_melodies-0.7.0+1.20.1-fabric.jar
Uploader
ConczinConczin
Uploaded
Aug 8, 2026
Downloads
15.7K
Size
5.3 MB
Mod Loaders
Fabric
File ID
8603277
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:immersive-melodies-904471:8603277"

Learn more about Curse Maven

What's new

0.7.0

  • Fixed non-ascii file name conflicts
  • Added autoSynchronize config to disable auto synchronization of nearby melodies
  • Fixed crashes on Forge
  • Channels are now treated as different tracks
  • Added better free playing UI
  • Offhand now supports selecting melodies
  • You can now play with two instruments at once (why tho?)
  • Instruments now trigger Skulk sensors
  • MIDI input now supports sustain pedal
  • Fixed syncing issues

0.6.4

  • Backported 1.21.1 changes
  • Added note humanization
  • Fixed first-person sound and bound sound instances to entities
  • Fixed entities replacing NBT configured instruments
  • Added rightClickToDropEntityInstrumentPermissionLevel config

0.6.1

  • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
  • Synced translations

0.6.0

  • Fixed direct playback not working correctly in Multiplayer
  • Breaking API changes to prepare for 1.21
    • Switched to Mojmap (Might break addons!)
    • Retired cobalt networking and registration

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released
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