immersiveenchanting-6.0.1-neoforge-26.1.jar
Curse Maven Snippet
What's new
Please report any issues on the GitHub issue tracker
The previously released and removed 6.0.0 version contained game breaking issues, these have been resolved.
- XP levels now subtract correctly [#74]
- Costs containing air (i.e transmute) did not validate correctly [#76]
- Datapacks did not sync properly between client and server, fixed in latest AlfinoLib version 1.2.0 [#81]
- Fixed Mixin conflict with MoreJS [#73]
6.0.0 Changelog:
• Added mod filters – press ‘Tab’ when an item is inserted in the enchanting table to show enchantments for specific mods
• Thanks to armandoxtraceroespalda-dev: Items now stay in the enchanting table. The tool is rendered above the enchanting table. Particles now correctly display when filled chiselled bookshelves are nearby.
• Datapack refactored – final revision (see Wiki)
• Added support for data components in cost datapacks.
• Added node API for addon mods
• All enchantments now show up by default in the enchanting table
• All enchantments must now have a valid cost file
• Added clearer error messaging when datapack files are invalid or missing
• Removed ‘Allow Transmute’ and ‘Allow Replicate’ from config – replaced with ‘enable’ and ‘disable’ in their cost files.
• Added config option for enabling/disabling enchanted book villager trades – trade override moved to Mixin instead of event/datapack manipulation.
• Added config option for changing enchanted book loot mode to replace with ancient books or remove.
• Books/Enchanted books now work in the enchanting table.
• Fixed crashes related to invalid datapacks, now displays error messages rather than crashing
• Transmute node now correctly shows as locked if matching enchantment not available
• Fixed hover ordering when there are many nodes that overlap
• Creative bookshelf can now be inserted to see all enchantments
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