Immersive Apotheosis 1.1.0 (Forge 1.20.1)
Curse Maven Snippet
What's new
[1.1.0] - September 28, 2026
Added
- Java API (
com.otectus.immersiveapotheosis.api). Other mods can widen or narrow a player's crafting assistance with anIPerformanceAssistSource. Register it throughImmersiveApotheosisAPI.registerAssistSource, or send an IMC message toimmersive_apotheosiswith the methodassist_sourceand aSupplier<IPerformanceAssistSource>payload. When a performance starts, the server multipliestimingWindowMultiplierby every source's answer. Each answer is clamped to 0.5–2.0 and the product is clamped again. A source that throws or answers a non-finite value counts as 1.0. The client receives the final window and simulates the same work. - The verdict is written to chat if the table's menu closes before the player dismisses it. It is also written to chat if the verdict arrives after the menu has closed, as an abandonment charged on closing does.
Changed
- The verdict stays on screen until it is dismissed. Previously it disappeared after 2.5 seconds. Dismiss it with Esc, Enter, the work key or a click. Enter, the work key and clicks are ignored for the first 0.75 seconds, so the stroke that finished the work cannot dismiss it. A key still held from the work, or its auto-repeat, never dismisses it.
- The workbench has a new stone, iron and brass look:
- redrawn workpieces for each station;
- a stage rail that marks each of the process's phases as it is completed;
- a plaque naming the station's tool;
- a count-in panel with a "Prepare your tools" countdown;
- a verdict panel with a badge coloured by outcome band and an animated score bar.
- Performed salvaging now hands outputs that the table cannot hold to Apotheosis's own
SalvagingMenu#giveItem, as an instant salvage does. Mods that hook that method, such as Runic Skills' salvage bonus, now apply to performed salvage too.
Fixed
- A held Esc no longer confirms an abandon through key repeat. Only a second, separate press confirms.
- The count-in and verdict panels now render above the workpiece's text and tool markings.
Compatibility
- The network protocol is unchanged from 1.0.0. The assistance window already travelled in the start message.
[1.0.0] - 2026-09-26
Initial release.
Added
Performed stations. Salvaging, socketing a gem at the smithing table, gem cutting and reforging become hands-on processes on a workbench over Apotheosis's own tables:
- a three-second count-in that Esc cancels for free;
- mouse work with primary and contextual tools, plus rebindable Space and Left Shift keys;
- a score from 0 to 100 that picks an outcome band: Perfect, Stable, Frayed, Weak, Failed or Shattered.
Apotheosis still decides every recipe, item, affix and cost. The server runs the same deterministic simulation as the client and judges every input.
Socket floors for player-made work. Fine and Masterwork pieces from Immersive Smithing, Tanning and Jewelry always have at least one and two sockets respectively.
Apotheosis categories for Immersive Jewelry. Rings, amulets, bracelets and circlets each have their own affix pool. Gems fit jewelry by borrowing a melee, ranged, body-armor or helmet bonus. Worn pieces apply affixes and gems under Jewelry's rules, and their tooltips show what they grant and which affixes are dormant. The jewelry affixes are ordinary datapack files.
Family integration. The Smith's Forge refuses gear with socketed gems. Salvaging yields Binding Leather. Apotheosis's gem dust makes Polishing Compound.
ApothicCurios compatibility. Jewelry is left out of ApothicCurios's hook-affix list, so no affix fires twice.
The
/immersiveapotheosis reportoperator command.A per-world server config covering socket floors, jewelry balance and the stations.
Two station bypasses, each switchable in the config: one for creative players, off by default, and one for players with the
immersive_apotheosis.bypass_performancespermission, on by default.
This mod has no additional files

