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Imaginary Branch [虚数分支]

Experience becoming your favorite game character! These characters may be from Honkai: Star Rail, Zenless Zone Zero, or Honkai Impact 3rd.
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imaginary_branch-1.0.5.jar

File nameimaginary_branch-1.0.5.jar
Uploader
LuoShuLuoShu
Uploaded
Jul 28, 2026
Downloads
558
Size
56.1 MB
Mod Loaders
Forge
File ID
8526082
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:imaginary-branch-1520029:8526082")

Learn more about Curse Maven

What's new

(The English version of the changelog is at the bottom.) 

新增内容

  1. 新增角色:三月七
  2. 新增银狼 LV999全星魂(命座)。
  3. 新增银狼大招领域扫描特效,飞行增速,飞行沉浸感提高。
  4. 新增银狼大招在光影下的表现。
  5. 新增全新BOSS何物朝向死亡。召唤方式为将黑曜石投入水中。战利品为沉眠的追忆Curio item),可在夜晚增强玩家,深夜时附带免死、时停、回能等效果。
  6. 新增角色面板,便于查看角色属性,可在模组手册界面内查看。
  7. 新增连击评分和伤害统计,可在模组手册界面进行开关。
  8. 新增几套技能布局的预设,可在模组手册界面进行开关。
  9. 新增格挡后短暂时间缓速效果(单人模式为缓速,多人模式为时停)。
  10. 新增白露专属水下加速。
  11. 新增全角色爬墙功能。
  12. 新增换皮功能(目前尚不成熟)。
  13. 新增数个刷怪蛋。
  14. 新增防御力属性值,数值范围 0~1000 对应 0%~100% 的免伤比例。
  15. 新增指令:等级、深度(星魂/命座)、大招能量、战技能量。可用功能包含:重置、设置为具体值、随机赋值。
  16. 新增抽卡配置文件、PVP配置文件,并进行了大量平衡性调整。
  17. 新增全员伤害可破坏植物的效果。
  18. 新增击杀模组外生物提供经验值的功能,且目标血量越高给予的经验值越多。

优化调整

  1. 调整了追忆棱镜给予的经验值,修改为:500 + 20% 当前升级所需经验。
  2. 修改了原有的伤害倍率与生命倍率,将其改为更容易调整的属性值。
  3. 修改了组队系统的底层逻辑,通过缓存机制显著减少性能消耗。
  4. 修改了底层伤害执行器,减少性能消耗并避免了多余的无用执行。
  5. 优化了多人游戏环境下的渲染帧数表现。

问题修复

  1. 修复了胡桃 6命(第六星魂)在进行死亡判定时会无视护盾值的bug
  2. 修复了伤害计数器无法将增伤效果计入统计的bug
  3. 修复了银狼大招变身后,退出变身状态却依然会保留飞行状态的bug
  4. 修复了白露因能量值互相转换导致战技能量变为负数的bug

 

New Content

  1. Added new character: March 7th.
  2. Added Level 999 Silver Wolf with max Eidolons (Constellations).
  3. Added a domain scanning visual effect to Silver Wolf's Ultimate, increased flying speed, and enhanced flying immersion.
  4. Added new lighting and shadow visual effects to Silver Wolf's Ultimate.
  5. Added new Boss: "Something Unto Death". It can be summoned by throwing Obsidian into water. The loot drop is "Slumbering Memory" (a Curio item), which buffs the player at night and grants death immunity, time stop, and energy regeneration during midnight.
  6. Added a Character Panel to easily view character stats, accessible via the Mod Manual interface.
  7. Added a combo rating and damage tracker, which can be toggled on/off in the Mod Manual interface.
  8. Added several skill layout presets, which can be toggled in the Mod Manual interface.
  9. Added a brief slow-motion effect after a successful block (slow-motion in single-player, time stop in multiplayer).
  10. Added underwater acceleration specifically for Bailu.
  11. Added a wall-climbing mechanic for all characters.
  12. Added a skin-changing feature (currently a work-in-progress).
  13. Added several new spawn eggs.
  14. Added a Defense stat, where a value ranging from 0 to 1000 corresponds to 0% to 100% damage reduction.
  15. Added new commands for modifying Level, Depth (Eidolon/Constellation), Ultimate Energy, and Skill Energy. Available functions include: reset, set to a specific value, and randomize.
  16. Added a Gacha configuration file and a PVP configuration file, bringing massive balance adjustments.
  17. Added an effect where attacks from all characters can destroy plants.
  18. Added an experience point drop system for killing non-mod entities; mobs with higher health will grant more EXP.

Optimizations & Adjustments

  1. Adjusted the EXP granted by the Memory Prism to: 500 + 20% of the EXP required for the current level up.
  2. Modified the original damage and health multipliers into easily configurable stat values.
  3. Modified the logic of the party system to reduce performance cost via caching.
  4. Modified the underlying damage executor to reduce performance overhead and eliminate redundant executions.
  5. Optimized rendering frame rates in multiplayer mode.

Bug Fixes

  1. Fixed a bug where Hu Tao's C6 (6th Constellation) death-defying trigger ignored shield values.
  2. Fixed a bug where the damage tracker failed to calculate damage-boosting effects.
  3. Fixed a bug where exiting Silver Wolf's Ultimate transformation would incorrectly retain the flying state.
  4. Fixed a bug where Bailu's energy conversion caused her Skill Energy to drop into negative values.

 

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