illegal-items-1.1.0.jar
Curse Maven Snippet
What's new
Illegal Items 1.1.0
Contraband Goes Legit. Every last item in the mod is now obtainable in survival: 50 recipes, spawn eggs buried in structure chests, and portals you can mine out of the world with a pickaxe that has no business existing. Plus the full netherite building palette vanilla never gave you, and a fix for Steves quietly vanishing.
🧾 Everything is obtainable now
- 50 recipes, no creative required. Nothing in the mod needs commands or the operator tab any more. The Nether Reactor Core uses Pocket Edition's own recipe, 6 iron and 3 diamonds, exactly what breaking one gives back. The hay respawn anchor is the vanilla anchor with hay bales in place of the crying obsidian.
- Every recipe is in the recipe book, so they show up as you gather the ingredients rather than only working if you happen to know the shape.
- Some favourites: still water and lava are the bucket plus a honey block, because honey is what stops it running. The Missing Texture block is black and magenta dye chequered across the grid, made of the two colours it shows. The Update Block is dirt, a clock and lime dye. Cave Game blocks are the modern block plus a cobweb, for the dust of ages.
- Redstone at every power level is cut from a redstone block on the stonecutter, nine at a time: one block in, nine pieces of dust already charged to whichever level you picked.
⛏️ Mine the portals out of the world
- A netherite pickaxe with Efficiency 10 and Unbreaking 10 breaks portal blocks. Both are past vanilla's ceilings of 5 and 3, so the only way to hold that pickaxe is the mod's own illegal enchanting. A tool that shouldn't exist is what it takes to take a block that shouldn't move.
- Nothing else will do it. A lesser pickaxe isn't slower, it simply never gets anywhere, exactly as an unbreakable block should behave.
- Three seconds at the minimum, and every level past the tenth pulls it down: about 1.4 seconds at Efficiency 15, under a second at 20.
- Or find them in chests: the nether portal in bastions, both end ones in end city treasure. Each dimension keeps its own portal where it keeps its valuables.
🥚 Spawn eggs, hidden where they belong
- The Agent in ancient cities, among the other machinery nobody can explain.
- The NPCs in village houses, where they'd be standing anyway.
- Steve down an abandoned mineshaft, forgotten for about as long as he lasted in Indev.
item.spawn_egg.nameunder an X on a treasure map, so half the time digging up the loot gets you a lifetime supply of no mob at all.
🪨 The netherite palette
- Stairs, slab, wall, fence, fence gate, door, trapdoor, pressure plate and button. Vanilla stops at the plain block; this fills it in. All of it comes off a netherite block on the stonecutter, and all of it keeps netherite's hardness, blast resistance and sounds.
- The door and trapdoor ignore right-clicks and answer only to redstone, like their iron counterparts. The gate opens with the iron door's clunk rather than a wooden creak.
🫧 New contraband
- The Bubble Column. Places a real
minecraft:bubble_column: dry, rising, and gone again on the next tick, as on Bedrock. It bursts its bubbles the instant it goes down, and carries you at exactly the speed a water column does, which took some doing. Vanilla's numbers are tuned against water's near-cancelled gravity and lose outright to open air. - The Missing Texture block. Its model points at a texture that deliberately doesn't exist, so what you get is the game's real black-and-magenta placeholder rather than a picture of one.
- The Uncraftable family (potion, splash potion, lingering potion and tipped
arrow) added to the operator tab. Not new items: each is an ordinary vanilla
item carrying no potion contents, and those four are the whole set, being
exactly the items vanilla gives an
.effect.emptyname to. Made craftable, which is the joke: a bottle and two fermented spider eyes, since fermenting twice cancels out and leaves you holding nothing at all. - They sit alongside the mod's own no-effect tipped arrow, which is a different thing entirely. The uncraftable one holds contents with no potion in them; this one has no contents whatsoever. Two different ways of being nothing.
🐛 Bug fixes
- Steves stop vanishing. Spawn a crowd and they'd quietly disappear one by one. Steve was an ordinary despawnable creature: anything more than 32 blocks from a player rolled to vanish every tick, and past 128 went instantly. Because he hops and wanders constantly a crowd disperses fast, and the roll is per mob, so fifty of them evaporated while a single one looked fine. He now stays put, the way vanilla animals do.
This mod has no additional files

