Illage and Spillage

Literally just adds new illagers

File Details

1.16.5, V1.0.1

  • R
  • Apr 18, 2022
  • 1.95 MB
  • 1.1K
  • 1.16.5
  • Forge

File Name

illageandspillage-1.16.5-1.0.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:illage-and-spillage-576368:3757607")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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NOTE: This update contains changes to the config file's defaults, make sure to check your config when updating!

 

-Mobs now only target an Illashooter's dispenser if the mob was targeting the illashooter first

-Fixed Illashooter setting a mob's attack target to null if it had no owner (potential NullPointerException crash with other mods)

-Igniter now has a cooldown; if it shoots too many fireballs (25) too quickly, it'll have to wait 15 seconds as its dispenser overheats

-Fixed Magispeller being able to teleport outside of its faker form

-Doubled Totem of Banishment's AoE range

-Magispeller now has a huge XP reward for being defeated

-Magispeller (in its faker form) and its faker clones no longer take fall damage

-Magispeller is now more adaptive in how it attacks (Will only use close-range attacks if close enough, won't use ground attacks if you're too high up)

-Added custom sounds for Magispeller's hurt and celebrate, along with custom sounds for Magispeller's fakers (clones)

-Added config option to disable Magispeller's invulnerability when other illagers are nearby

-Magispeller's fakers no longer immediately hit you if they teleport directly onto you when the attack is started

-Magispeller's Illashooters and Fakers now always copy the Magispeller's target

-Fixed Fakers only having 200 HP while Magispeller had 250

-Magispeller's fireball now uses setOwner (proper death messages)

-Fakers are now actually called Fakers in-game

-Igniter and Magispeller now have sitting poses

-Igniter has a new little easter egg

-Magispeller has received the following tweaks and new attacks:

  • -Vex attack can now only be used every 45 seconds
  • -Vexes now only last for 5 seconds and spawn with way less HP (they're infuriating to fight, and honestly this is the only way to balance vexes being given to the Magispeller)
  • -Dispensers now shoot out Illashooters every 3 seconds
  • -Faker clones can now only be used when the Magispeller is under half HP
  • -Dispenser attack can only be used every 15 seconds
  • -Won't use attacks if at full HP, only chase the player (no longer jumpscares players with fakers, crossbow attack, etc.)
  • -Potion Rain attack has been changed to slowness from poison
  • -Arrows now go in a straight path instead of a cluster hell, meaning they can be dodged by running like crazy; the arrow speed also depends on how close you are to the Magispeller
  • -Fang Run now pushes you away if you're too close to the Magispeller (was way too easy to keep crit-comboing him during the attack)

 

  • -Ravager: The Magispeller creates an illusion of a Ravager, the Crashager, which then charges at its target, flinging everything in its path
  • -Life Steal: The Magispeller starts to pull everyone in toward it; if a mob gets too close, the Magispeller will steal some of its health

 

-Added Boss Randomizer

  • -Boss Randomizer does exactly what you'd expect, spawns a random boss in the raid wave
  • -Bosses can be customized using the config
  • -Bosses will be chosen randomly from the config list, if an entity's name is invalid it will spawn the boss randomizer as an illager itself
  • -Only mobs that extend the Abstract Raider class will be set to join the raid
  • -Boss Randomizer on bonus wave of hardest raid will be considered a "Final Boss" Randomizer, by default Magispeller will always spawn here

 

-Last update for 1.16.5; 1.18.2 is coming...