File Details
1.16.5, V1.0.1
- R
- Apr 18, 2022
- 1.95 MB
- 1.1K
- 1.16.5
- Forge
File Name
illageandspillage-1.16.5-1.0.1.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
NOTE: This update contains changes to the config file's defaults, make sure to check your config when updating!
-Mobs now only target an Illashooter's dispenser if the mob was targeting the illashooter first
-Fixed Illashooter setting a mob's attack target to null if it had no owner (potential NullPointerException crash with other mods)
-Igniter now has a cooldown; if it shoots too many fireballs (25) too quickly, it'll have to wait 15 seconds as its dispenser overheats
-Fixed Magispeller being able to teleport outside of its faker form
-Doubled Totem of Banishment's AoE range
-Magispeller now has a huge XP reward for being defeated
-Magispeller (in its faker form) and its faker clones no longer take fall damage
-Magispeller is now more adaptive in how it attacks (Will only use close-range attacks if close enough, won't use ground attacks if you're too high up)
-Added custom sounds for Magispeller's hurt and celebrate, along with custom sounds for Magispeller's fakers (clones)
-Added config option to disable Magispeller's invulnerability when other illagers are nearby
-Magispeller's fakers no longer immediately hit you if they teleport directly onto you when the attack is started
-Magispeller's Illashooters and Fakers now always copy the Magispeller's target
-Fixed Fakers only having 200 HP while Magispeller had 250
-Magispeller's fireball now uses setOwner (proper death messages)
-Fakers are now actually called Fakers in-game
-Igniter and Magispeller now have sitting poses
-Igniter has a new little easter egg
-Magispeller has received the following tweaks and new attacks:
- -Vex attack can now only be used every 45 seconds
- -Vexes now only last for 5 seconds and spawn with way less HP (they're infuriating to fight, and honestly this is the only way to balance vexes being given to the Magispeller)
- -Dispensers now shoot out Illashooters every 3 seconds
- -Faker clones can now only be used when the Magispeller is under half HP
- -Dispenser attack can only be used every 15 seconds
- -Won't use attacks if at full HP, only chase the player (no longer jumpscares players with fakers, crossbow attack, etc.)
- -Potion Rain attack has been changed to slowness from poison
- -Arrows now go in a straight path instead of a cluster hell, meaning they can be dodged by running like crazy; the arrow speed also depends on how close you are to the Magispeller
- -Fang Run now pushes you away if you're too close to the Magispeller (was way too easy to keep crit-comboing him during the attack)
- -Ravager: The Magispeller creates an illusion of a Ravager, the Crashager, which then charges at its target, flinging everything in its path
- -Life Steal: The Magispeller starts to pull everyone in toward it; if a mob gets too close, the Magispeller will steal some of its health
-Added Boss Randomizer
- -Boss Randomizer does exactly what you'd expect, spawns a random boss in the raid wave
- -Bosses can be customized using the config
- -Bosses will be chosen randomly from the config list, if an entity's name is invalid it will spawn the boss randomizer as an illager itself
- -Only mobs that extend the Abstract Raider class will be set to join the raid
- -Boss Randomizer on bonus wave of hardest raid will be considered a "Final Boss" Randomizer, by default Magispeller will always spawn here
-Last update for 1.16.5; 1.18.2 is coming...