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Insane's Survival Overhaul (aka IguanaTweaks Reborn)

Overhaul survival with many changes to existing mechanics. Weapon rebalance, enchanting rework, and much more

File Details

5.4.2.2

  • R
  • Jun 11, 2026
  • 1.74 MB
  • 50
  • 1.21.1
  • NeoForge

File Name

insanesurvivaloverhaul-5.4.2.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:iguanatweaks-reborn-285690:8231445"
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5.4.2.2

  • Tiredness
    • Fixed not being able to sleep during the day
    • Removed 'Should prevent spawn point' config option
  • Fixed pumpkins not being able to be crafted to seeds

5.4.2.1

  • Fixed iron taking not enough time to smelt

5.4.2.0

  • Ghostly
    • Moved to its own feature
    • Players now render translucent
    • Increased duration by 30 seconds
  • Disable stone tools feature now also disables stone shields from Shields+

5.4.1.2

  • Sweet Berries Patches are now 3x rarer
  • Fixed Nether Fog changes not working

5.4.1.1

  • Ore rock now require the correct pickaxe tier to be mined
  • Fixed setting insanesurvivaloverhaul:fire_speed_multiplier gamerule to 0 crashing the game
  • Fixed melon dropping block without silk touch

5.4.1.0

  • Tweaks
    • Added two Nausea features:
      • Hunger when eating: if nauseous, eating will apply hunger
      • Chance to fail to hit: if nauseous, there's a chance for an attack to miss
  • Big ore veins are now twice as rare
  • Fixed log spam when generating big ore veins

5.4.0.1

  • Added bundle to creative inventory when cloth is enabled
  • Fixed copper anvil repairs not working
  • Fixed no ignite sound with two flints

5.4.0.0

  • "New" feature: Sprinting
    • Split from 'Health Regen & Hunger'
  • Renamed 'Health Regen & Hunger' to 'Hunger and health regen'
    • When in combat, health regen is now reduced by 80% for 10 seconds. In combat means taking or dealing damage.
    • Added 5 new attributes to control the health regen and hunger system
      • insanesurvivaloverhaul:passive_regen_per_second: How much health each second is regenerated without consuming hunger
      • insanesurvivaloverhaul:regen_per_second: How much health each second is regenerated by consuming hunger. Hunger is consumed at insanesurvivaloverhaul:hunger_consumed rate each half heart regenerated.
      • insanesurvivaloverhaul:max_exhaustion: How much exhaustion is required to consume hunger
      • insanesurvivaloverhaul:hunger_consumed: Hunger consumed per half heart healed. Decimal values are treated as chances to consume one more (e.g. this set to 0.5 means that there's 50% chance to consume one hunger)
      • insanesurvivaloverhaul:hunger_required_to_regen: How much hunger is required to regenerate health
  • Foods
    • Now restores 20% more hunger (for foods that have enough to be increased, so e.g. berries have not been increased)
    • Now take more time to be eaten, and lower effectiveness foods take less
    • Eating speed now uses item components
    • Raw foods have been moved to a data pack with item components
      • The data pack also includes minor adjustments to foods, such as cookies, honey, pumpkin pie, rotten flesh and spider eyes. Also makes golden apples give regenerating absorption instead of absorption
  • Farmable iron data pack is now disabled by default
  • Fixed missing some lang entries
  • Fixed possible lag caused by Echo Lanterns feature

From 1.20.1

  • Combat
    • Unfair one-shot
      • Increased Resistance II duration after Unfair oneshot
    • Critical Rework
      • Enchantment is still missing
    • Bows
      • Now includes No Arrow Invincibility Frames
    • Snowballs
      • Slightly increased freeze time
      • Added 4 ticks cooldown
      • Now stack up to 64 with an integrated data pack thanks to InsaneLib's Item Components feature
    • Misc Combat
      • Renamed from "Misc Stats"
  • Farming
    • Bone meal
      • Rich farmland has been disabled by default
      • Crops can now grow with bone meal when farmland is not moist
  • Hunger & Health
    • Exhaustion
      • Jumping while sprinting now consumes much more hunger (2.5x)
  • Items
    • Stack sizes
      • Items and blocks (not food) now stack up to 99 (max stack size is increased by ~54.7%)
    • Stone tools gone
      • Now also replaces items in entities equipment slots
    • Copper equipment
      • The items now registered in the minecraft namespace to be able to (hopefully) update a modded world to newer versions
    • Unvanishable Items (renamed from Unbreakable Items)
  • Mining
    • Materials and Ores
      • Ore generation data pack changed to
        • Removes the vanilla feature of discarding ores that are exposed to air. This applies to coal, diamond, gold and lapis.
        • Biome-based ore generation has been removed. Might come back in the future
      • Ore Smelting data pack changed to:
        • Smelting Raw Copper and Raw Iron takes 2x time
        • Blasting raw minerals takes 2x time
        • Blasting ores now takes 4x time but yields more materials from minerals (2x the normal drops without Fortune), and yields 3x raw minerals for iron, gold and copper
        • You can no longer smelt anything other than Raw Copper and Raw Iron. A Blast Furnace is required
        • Heavily increased experience from smelting ores
    • Misc
      • Insta-break heads and silverfish blocks are now part of the block_data data pack
    • Big Ore Veins
      • Ported from ISE
      • Now generate in a sphere, with more ores closer to the center
      • Gold, Copper and Iron now generate respectively in hot, temperate and cold biomes
      • No poor or rich ores
  • Misc
    • Potion and Effects
      • Potion and Effects now enables a data pack that changes potions stack sizes
    • Tweaks
      • Turtle Scute can now be placed by players on the ground and pick-block can be used on it
      • Vehicles now require less damage to break (configurable, default is 2, vanilla is 4) (partially ported from Boats)
  • Mobs
    • Mobs Buffs
      • MPR Integration data pack has been merged in Enhanced AI's MPR Integration data pack
    • Mob loot changes
      • Looting extra drops have been reduced (+50% -> +33% per level)
  • Movement
    • Minecarts
      • Minecarts with passengers and chests now force load chunks they are in, allowing them to travel through unloaded chunks
    • Boats
      • The feature (that wasn't configurable) to make boats easier to break has been moved to Tweaks as it affects vehicles in general
    • Better climbable
      • No longer disable themselves if quark is present
    • Elytra
      • Now reduces Firework Rockets strength
      • Allows you to take off from the ground with fireworks without having to jump
      • Renamed from "Elytra Nerf"
  • Sleep module has been split from Sleep & Respawn and contains Cloth and Tiredness features
  • Death module has been split from Sleep & Respawn
    • Death Penalty
      • On death the player will now lose 15% of durability on the items in the inventory and will drop 30% of their inventory items. Will also drop 30% of their experience
    • Player killer bounty
      • Player killer bounty now accounts for multiple unique players killed, increasing the experience multiplier
    • Loose Respawn (Split from Respawn)
    • Echo Pillar (Split from Respawn, renamed from Respawn Obelisk)
      • Now 2 block tall
      • No longer stores the bed spawn point, so it works similarly to Respawn Anchors.
      • Prevents item loss when respawning.
      • Force loads the chunk it's activated in
  • World
    • Coal & Fire
      • Burnt Logs now correctly fall like gravel and sand
  • Added command to get and set food stats (nutrition, saturation and exhaustion)
  • What happened to the other features? If a feature is not listed here, it's still in the "do I want to keep it or not" limbo
    • Graves: there are a sh*t ton of mods that do graves, corpses and more, so there's really no need. Plus the death penalties have been changed so it's really no longer needed.
    • Player Stats: No damage when spamming has been moved into Misc Combat. Player attributes instead have been moved to InsaneLib as they can work server-side only.
    • Experience module: moved to Insane's Experience Overhaul. Not sure about the future of that mod if I find some other mod that satisfies me in terms of Enchanting overhaul.
    • Flint expansion: flint tools weren't used anymore so have been discarded and gravel isn't that hard to find so ground flint has also been discarded
    • Gold: not really needed anymore. The good thing about gold equipment is the high enchantability. No need for fortune. Still need to change the mining level via data packs.
    • Solarium, Durium, etc.: Already disabled in 1.20.1, these only added further clunckyness to the system. I think something like Caverns and Chasms with Silver, Necormium and the other is enough. Will not be supported by the mod tho.
    • Debuffs: don't like how it works and I don't think it's used. If anyone needs it I will re-add it remaking it from scratch
    • Stats Buffs: Merged the MPR data pack to Enhanced AI
    • Villagers: Data Packable Villager trades are painful to port, and they're coming in 26.1 anyway, and I will 100% just remove villagers from the modpack I'm making
    • Wandering traders: same as above
    • No Pillaring: not liked and unused
    • Sleeping and sleeping effects: unused
    • Sextant: not needed anymore as was made for biome based ores
    • Explosion Overhaul: moved to standalone mod
    • Fast leaf decay: many mods already do it, probably better
    • Seasons: as much as I like seasons, I'm trying to keep the mod as vanilla and as other mods dependency free as possible
    • Timber trees: HC's TreeChop is good enough with a few config changes
    • Foggy Weather: foggy weather was quite neat, but not a fan of it anymore
    • Third-person death: was buggy and not that cool

5.3.1.0-beta

  • Added back data packs
    • Copper furnace
    • Hardcore torches
    • Misc Tweaks
      • Merged Cheaper chains in it
    • Actual Redstone Components
    • Mob loot changes
      • Looting is now less impactful
    • Sapling drop fix
    • Dark forest vegetation
    • Increase end cities
  • Cake buffs now stack with diminishing returns, up to 2 minutes
  • Fixed crossbows having no base attack damage and speed
  • Fixed items keeping components when dropped on death

5.3.0.2-alpha

  • Critical damage now once again defaults to 50%
  • Updated burnt log texture
  • Fixed ore rocks not broken faster with pickaxes and added advancement
  • Fixed Echo Pillar advancement
  • Fixed sweet berries loot table
  • Fixed vanilla cutting the selected-slot highlight texture for ... reasons
  • Crash fix with latest InsaneLib

5.3.0.1-alpha

  • Removed Sweeping Edge enchantment
  • Snowballs now stack to 99
  • Fixed Echo Pillar advancement
  • Fixed unable to turn on campfires with two flints
  • Fixed livestock loot tables
  • Fixed many recipes and advancements having wrong folders thus not working

5.3.0.0-alpha

  • Added back Farming features: Crops, Bone Meal, Livestock, Hoes, Plants Growth
    • Bone meal
      • Rich farmland has been disabled by default
      • Crops can now grow with bone meal when farmland is not moist
  • Added back Sleep (split from Sleep & Respawn) features: Cloth, Tiredness
  • Added back Death (split from Sleep & Respawn) features: Death Penalty (renamed from Death), Player killer bounty (split from Death), Respawn Penalties
    • Death Penalty
      • On death the player will now lose 15% of durability on the items in the inventory and will drop 30% of their inventory items. Will also drop 30% of their experience
    • Player killer bounty
      • Player killer bounty now accounts for multiple unique players killed, increasing the experience multiplier
    • Removed Grave
  • Added back Item features: Unvanishable Items (aka Unbreakable Items), Pouch, Item tooltips (renamed from Misc items)
  • Added back Movement features: Minecarts
    • Minecarts with passengers and chests now forceload chunks they are in, allowing them to travel through unloaded chunks
  • Added back Mining features: Big Ore Veins (from ISE)
  • Added back World features: Coal & Fire, Cyan Flower, Berries, Nether, Thunderstorm Intensity
  • Exhaustion when jumping is now configurable
    • Jumping while sprinting now consumes much more hunger (2.5x)
  • Added command to get and set food stats (nutrition, saturation and exhaustion)
  • Added back Armor Rework and Tools and Weapons Rework (split from Combat rework)
  • Burnt Logs now correctly fall like gravel and sand
  • Absorption armor is disabled by default
  • Re-added Armor Rework formula
  • Fixed Water Fall Damage feature not working properly

5.2.0.0-alpha

  • Added back Mobs features: Equipment, Misc Mobs, Spawning, Zombie Siege
    • Not sure if and when Villager feature will come back.
  • Added back Movement features: Boats, Better climbable, Tagging, Swimming, Terrain Slowdown, Elytra (renamed from Elytra Nerf), Backwards slowdown, Weighted Armor
    • The feature (that wasn't configurable) to make boats easier to break has been moved to Tweaks as it affects vehicles in general
    • Better climbing features no longer disable themselves if quark is present
    • Expanded Elytra Nerf to reduce Firework Rockets strength and allow to take off from ground with fireworks
  • Added back Misc features: Packs, Nerfs, Tweaks, Potions and Effects, Low Fish
    • Potion and Effects now enables a data pack that changes potions stack sizes
    • Turtle Scute can now be placed by players on the ground and pick-block can be used on it
    • Vehicles now require less damage to break (configurable, default is 2, vanilla is 4)
  • Added back Items features: Stack Sizes, Name Tags, Disabled Items, Stone Tools, Copper equipment gone and Ecologic Wood
    • Items and blocks (not food) now stack up to 99 (max stack size is increased by ~54.7%)
    • Stone tools gone now also replaces items in entities equipment slots
    • Copper items are now registered in the minecraft namespace to be able to (hopefully) update a modded world to newer versions
  • Added back Mining features: Materials and Ores, Misc
    • Ore generation data pack changed to: removes the vanilla feature of discarding ores that are exposed to air. This applies to coal, diamond, gold and lapis. Biome based ore gen has been removed. Might come back in the future
    • Ore Smelting data pack changed to:
      • Smelting Raw Copper and Raw Iron takes 2x time
      • Blasting raw minerals takes 2x time
      • Blasting ores now takes 4x time but yields more materials from minerals (2x the normal drops without Fortune), and yields 3x raw minerals for iron, gold and copper
      • You can no longer smelt anything other than Raw Copper and Raw Iron. A Blast Furnace is required
      • Heavily increased experience from smelting ores
    • Insta-break heads and silverfish blocks are now part of the block_data data pack
  • Added back Hunger & Health features: Foods Drinks, Health Regen & Hunger, Exhaustion
  • Added back World features: Fluids
  • Mobs buffs data pack has been merged in Enhanced AI's MPR Integration data pack

5.1.0.0-alpha

  • Added back Absorption Armor, Armor rework, regen absorption, Bows, Snowballs, Piercing Damage, Unfair oneshot and Misc Stats
    • Absorption armor is now enabled by default (for now)
    • Bows feature now includes No Arrow Invincibility Frames
    • Snowballs
      • Slightly increased freeze time
      • Added 4 ticks cooldown
      • Now stack up to 64 with an integrated data pack thanks to InsaneLib's Item Components feature
    • Increased Resistance II duration after Unfair oneshot
    • Misc Stats is not complete yet, missing combat data pack and attribute tooltips
  • Added back Client features: Hud Infos, Death, Fog, Light, Sounds & Music, Misc and World Border
    • Removed Third person death
  • Ported Attack Speed Based Invincibility from InsaneLib

5.0.0.0-alpha

  • Ported Knockback and Critical Hits features
    • Crit damage attribute is now 0 by default instead of 50%