questwright-0.12.1.jar
Curse Maven Snippet
What's new
0.12.2
New
- Looks for the quest book. Five looks besides FTB Quests' own: Midnight, Ember, Blossom, Deep Sea and Arcane. Each one has its own colours, its own lines between quests and something moving on the pages: drifting lights, rising sparks, falling petals, bubbles or glowing runes. The pages are see-through, so you can see your game behind the book. FTB Quests' own look is the default.
/questwright themepicks a look. It's also in/questwright settingsand in the config asbookTheme. The colours change right away, without a resource reload.- Journey is the default layout for new installs. If you already have a settings file, it keeps the layout it has.
- The Main Questline gets names picked from lists. They're chosen once and kept (
mainQuestlineNames). - Optional "Useful Items" chapter (
includeUsefulItems).
Journey layout
- The Main Questline is four chapters, from your first days to the End. The way forward runs along the middle row, and each mod starts off the step that makes it possible.
- Mods are sorted into categories like big packs have: Tools and Gear, Storage, Farming and Food, Home and Building, Adventure and Exploration, Technology, Creatures and Bosses, Magic and Utilities. The category comes from what the mod adds: creatures and spawn eggs, its own trees and plants, dimensions, bosses, its name, or the mod it's an add-on for.
- Each mod follows its real crafting chain. Create starts at Andesite Alloy, and add-ons come after the mod they need.
- A quest shows up once. Anywhere else it's a link to it, not a copy.
- The journey has about 4/5 of the quests of the by-mod book, so chapters aren't flooded. Each mod keeps most of its quests, and anything a boss drops is always kept.
This mod has no additional files

