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IDLE - Inactive Dynamic Lens Exploration

Idle Cinematics turns quiet moments into smooth cinematic views.
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IDLE 1.1.0

File nameidlecinematics-neoforge-26.1.2-1.1.0.jar
Uploader
TheonlyTazzTheonlyTazz
Uploaded
Aug 16, 2026
Downloads
7
Size
338.3 KB
Mod Loaders
NeoForge
File ID
8661889
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:idle-1647232:8661889"

Learn more about Curse Maven

What's new

Idle Cinematics 1.1.0

This is the complete first feature release after 1.0.x, available for NeoForge on Minecraft 26.1.2 and 1.21.1.

Cinematic director

  • Adds a semantic camera rig with consistent distance controls and critically damped transitions.
  • Adds cut, damped, match-move, and continuous-orbit transitions.
  • Adds bounded eight-direction scene analysis, scored entity subjects, and context-aware scene selection.
  • Adds elevated, breathing, helical, isometric, hero, figure-eight, crane, parallax, expedition, terrain, living-subject, cave, Nether, End, weather, and celestial compositions.
  • Adds five-ray camera-volume collision, visibility validation, bounded reselection, and a safe player fallback.
  • Keeps the detached camera independent from Minecraft's perspective option and renders only required subjects.

AFK lifecycle and interface

  • Adds an explicit AFK lifecycle with a cancellable countdown, forced activation, instant input cleanup, chat handling, world-change invalidation, settings suspension, and configurable focus-regain behavior.
  • Adds dedicated countdown, elapsed-time, and diagnostic overlay layers without canceling unrelated mod overlays.
  • Rebuilds settings as vanilla-style full-screen category pages with transactional Apply/Cancel semantics, confirmation dialogs, scoped resets, responsive resizing, and a scrollable per-scene selector.
  • Allows every built-in and addon scene to be enabled independently.

Optional profiles and recovery

  • Adds opt-in temporary FPS, cinematic FOV, and master-volume profiles.
  • Restores only values still owned by IDLE and repairs stale profile state after an interrupted client session.
  • Leaves all option-changing profiles disabled by default.

Addon API and compatibility

  • Adds the versioned typed preset API used by IDLE's built-ins and third-party addons.
  • Adds immutable registration, duplicate-ID validation, injected random generators, and addon documentation.
  • Keeps renderer integration targeted: no terrain/frustum graph mixins and no blanket entity-render override.
  • Adds automated coverage for damping, transitions, collision, selection, lifecycle, settings drafts, profiles, recovery, and per-preset preferences.

Existing TOML keys remain in place. New defaults use a top-left timer without the AFK · title, and returning focus to the game no longer exits cinematic mode unless that option is enabled.

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