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Idle-craft

Idle mod with prestige system, skill tree, and a unique progression that alters vanilla gameplay
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idlecraft 1.2.0a.jar

File nameidlecraft-1.4.0 ALPHA (1.2.0a).jar
Uploader
mermagudyanmermagudyan
Uploaded
Jul 10, 2026
Downloads
5
Size
204.0 KB
Mod Loaders
Fabric
File ID
8408779
Type
A
Alpha
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:idle-craft-1603012:8408779"

Learn more about Curse Maven

What's new

Changelog

 

Comparison version: 1.3.4 BETA (1.1.0b) → dev (current build)

 

Assembly Features

 

  • Upgrade to the alpha version

 

Added (Added)

 

  • Item Quality/Rarity system (QualityComponent'): the ranges areCorrupted (-1),Poor (0),So-so (5),Normal (10),Excellent (15),Superior (20)` with max. durability and chances of breakage/enchantments.
  • The quality hint in the tooltip is the string Quality: <name> with color (ItemQualityTooltipMixin).
  • Anvil — upgrade quality (forge) in the presence of repair material and scroll up; The formula for the cost of experience is max(1, RepairCost) + ceil((target - current) * 1.5); 1% chance mess up; regular repairs preserve quality (AnvilQualityMixin',ItemCombinerMenuAccessor`).
  • Whetstone — cleaning a damaged tool to Poor with a material (ingot/diamond) with 5 experience levels (GrindstoneQualityMixinGrindstoneResultTakeMixinGrindstoneCleanserGrindstoneInputSlot).
  • Smithy (smithing) — transfer of quality during improvement (SmithingQualityMixin).
  • Mobs in chain armor gain quality (MobChainmailQualityMixin); enchantment limit by quality (`EnchantmentCapMixin').
  • Scroll with the mouse to select the quality in the anvil and workbench (ContainerScreenQualityMixin); in the creative — for free, without experience.
  • Preview of the quality of the workbench result before receiving the item (generated on the server, CraftingQualityPreviewMixin).
  • Experience hint (XP) with Shift pressed in the result slot (CraftingQualityHintMixin).
  • Network packetsQualitySelectPayload',RepairStatePayload', RepairTryPayloadStructureBlockedPayloadStructureRegionPayload.
  • Accessor mixinsSlotAccessor',CraftingMenuAccessor', `AbstractContainerMenuAccessor'.
  • New events/handlers/mixinsCaveEffectHandler',PlayerPlacedTracker,BreakSpeedRules,StructureBreakBlocker(client),BlockBreakClientMixin,BlockBreakStructureMixin,ChestOpenMixin,PlayerChunkSenderMixin,ServerPlayerGameModeMixin,ServerPlayerPlaceMixin,FurnaceInputMixin,CraftingResultSlotOnTakeMixin`.

Updated (Changed)

 

  • `IdlecraftNetworking' — quality selection processing, recalculation of the anvil/workbench when scrolling, new syncs.
  • CraftingResultSlotMixin / CraftingResultSlotOnTakeMixin — when taking an item, it is applied the selected quality and the experience is written off (for free in the creative).
  • PlayerData' — quality accounting (selected_quality', `crafted_quality') and new nodes/states.
  • `CraftingLockHandler' — expanded for new unlock checks.
  • IdlecraftCommand' — new conditions for the purchase of nodes (for example,good_caster').
  • ItemStackDurabilityMixin / PlayerEntityBreakSpeedMixin — quality consideration in strength and speed breaking things.

Removed / behavior changes (Removed / behavior)

 

  • On the anvil, the quality changes only when scrolling up; without scrolling— it's just a fix.
  • On the workbench, the quality preview is now generated on the server (the unreliable client option has been removed).

 

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